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Loki

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Posts posted by Loki

  1. I am a consumer. Its pretty simple. You have all these nations and business's supporting Ukraine and I used to hate some of the companies I mentioned. Electronic Arts is a company I can't stand and yet they are taking a stand. As a consumer I am now expecting business's that I deal with to step up and do the right things.

  2. We now have Steam, EA, Sony, and Microsoft pulling their games. Visa, Master Card and Paypal have pulled payments from Russia.

     

    This War of Mine raised $850,000 in 1 week for an 8 year old game.

     

    I find it funny that the Big Time Software (Now Battle Front) is staying quiet. Usually the discussions in this forum are pretty intellectual and yet more kids on Steam are saying to support doing something than people on this forum. Also large companies are pulling out of billions compared to the small amount you could do. Do something.

     

    P.S I have every Combat Mission game since 2000 except Afganistan so I am a long time customer. I am not some kid feeling entitled. Its the right thing to do when you make money off of a fictional war in Ukraine.

  3. Well "This War of Mine" must be 5 years old. It only began selling again because of the message proceeds would go to Ukraine. That lead to sales. Perhaps that could happen in this scenario? It couldn't hurt.

     

    EDIT: It came out on Nov 14th 2014.

  4. P.S. I play and have played wargames for 25 years. Its time I step up and do the same. I have already made donations. I get my enjoyment from the misery of war and I am questioning if I should do that. I should say I have played every version of Combat Mission since the first back in 2000 or so.

  5. The game "This War of Mine" has pledged to send all profits for the next week to support the people who need food and aid in Ukraine. So far they have raised 160,000 dollars. Given the nature of Black Sea I think Battlefront should do the same. As a developer who makes money off of war I think this would be the right thing to do.

     

    So.... How about doing this?

  6. So, I got a bug with a mortar team that will not move. The scenario is Out on a limb and involves either the 82nd or 101st. I don't recall exactly off hand. Any how the unit is veteran/rested and started out cautious. There are no enemy's that they can see and are none for about 300 meters. They have taken no causalities and yet when I issue my movement commands they do NOT move at all. At the start of the next turn the commands have been wiped. They are at the edge of some woods and I am trying to move them around the woods and across a field. There are no enemy's with LOS in this area and I have 4 squads spread out in the woods blocking them from any enemy attack.

    This has been going on for over 10 turns now and its probably closer to 15 turns. I even moved a command unit that was about 100 meters away to be right next to them at about 18 meters away. 

    I am on engine 4 on all my games but I haven't played much at all since that update came out, but I have never seen this behavior before and I have every title that has come out over the past 18 years or so.

    I can provide a save game if anyone is interested.

  7. I have a quad 2.8 with 12 gigs (yes twelve) of ram, ATI 5970 with 2 gigs on it and run everything maxed on a resolution of 1920 x 1280 with no slow down at all. I frequently multi task by burning dvd's, working, running torrents etc so I wanted something I didn't have to worry about the ram on and wouldn't have to upgrade in a few years

    Before anyone asks the torrents are legally traded unreleased concerts. So don't ask for Combat Mission because you won't get it from me.

  8. I am playing a scenario that has about 130 meters of barbed wire and I was surprised that my units couldn't get over it at all. I have a platoon there with a command squad and figured they would slowly make their way over it. Imagine my surpise when they wouldn't even take a step. If the intent of barbed wire isn't to slow (as stated in the manual), could we get an execute command so my Lt has something to do other than cuss? I am doing enough of that that he doesn't have to join in as the choir.

  9. I played the first 3 CM games and loved wego. I didn't think it could get any better until I got hooked on RT in Shock Forces. I keep planning on trying a wego in BN but in all honesty I played so much of the first gen and have so many fond memories of amazing moments from watching the turn multiple times from every angle that I judt don't feel like I have to revisit it.

  10. I have noticed that most players don't bother to rate scenarios, mods, etc from the repository these days. It looks like it is 1% who do so. Seeing better numbers there would be an indication that the community is ready for that.

    I do remember the Scenario Depot and The Proving Grounds sounds familiar to me as well. I believe Mad Matt had one way back when but I think that was mostly for his mod packs?

    I just realized they both still exist!!! WOW... I don't think I have been to either since CMBB.

  11. I think to make a Pacific module would require much more work than you think. This conversation has come up many times in the past and its been stated that there are no plans to do a Pacific version of the game. Official comments in the past have stated they don't have much knowledge and are not interested in the Pacific.

    As for the work involved, all new weapons, graphics, terrain (lots of thick jungle)caves, all new TO&E (lots of research), caves, etc, for both marines and Japanese. You also have to figure out how to model bonzai charges, etc.

    Don't get me wrong, I would love to see it but realisticly for the scope of Combat Mission it probably would not do wonders for the game.

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