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Ronf

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Posts posted by Ronf

  1. thats what i normally do as i want to see these mpps in a yankee treasureres hands, as he can buy better equipment by then... and needs supply for the units in the field. its quite annoying having growing mpp-sopply for the yanks building up a big army only to see then that i cannot afford it to maintain it after the liberation of paris (and london!!). so i normally bomb the occupying unit into bits but do not march into town. ai does normally not rebuild the unit if the town is way out of its territory.

    i hope there will be a lend and borrow system between allies adressed in a patch... borrowing could even have a negativ impact, lets say on research for ex.: no liabilities: max 10 resaerch points: per 400 mpp liabilities -1 max research point. so no reasearch once you borrowed 4000. then you have to repay first. just a suggestion.

  2. why is it not possible to transport rocket units? my americans are now on rockettech 5 and have built some units but they are useless as i neighter can transport nor operate them to europe... i think if tanks can be transportet there is no reason why rockets should not...

    any idea?

    [ August 19, 2002, 03:59 PM: Message edited by: Ronf ]

  3. i assume that an airfleet also has its ground staff with it in the hex (airfield defense; else it would not be possible to defend against tanks AND throw them back just with planes, that have to refuel on the ground sometimes...) so there is "no space" for other units left. in panzergeneral aircraft have to land on an eirfield sometimes, in sc they have their airfield with them.

  4. i cant believe! it seems not possible to take sweden before the last turn! i tried it several times form a loaded game. i attack with 5 armies, 6 airfleets and two strat bombers! i smash them on the one army sweden has outside its capital, but i cant bring this army down! (same i i triy it on the army in the capital) most attacks have zero-effect and the last ones brings it down to 1, so that its back to 7 in the next turn... it only works as expected in the last turn that ends with the "end of demo"-screen... im deeply concerned that this could be a cheeting ai, as it did not happen once but all the times i tried... shame on battelfront if they did to make it imüpossible to gain to much terrain in the demo to tease us for the full version!

    [ July 06, 2002, 10:32 AM: Message edited by: Ronf ]

  5. tanks do not seem to provide any cover. i tried to have my german e-buddies walk behind a kingtiger to have cover against a mg in a house, but the mg was still able to drop its deadly load on them, even if i hid them behind the tiger. maybe its because of the cpu-power the feature would need if implemented, but its still a pity.

  6. Why do troops react quicker when their HQ is dead than when there is one out of range? If my troops are scattered i often find myself killing the HQ unit (go close to enemy MG in open ground or similar) to have faster response time, but it feels very gamey to do so. I think they should rework that in the next patch.

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    Ron

    No pain, no game!

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