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Duster

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Everything posted by Duster

  1. I solved my problem at least - I didn't use the converter from WarfareHQ (it crashes under Win2000) but the dBPowerAmp converter from download.com. When converting mp3 --> wav, you can select different output formats: standard CD quality (44.100 kHz, 16Bit, Stereo, 172KB/Sec) resulted in slo-mo sounds, whereas (44.100 kHz, 16Bit, Mono, 86KB/Sec) works fine with CM. Maybe that helps anybody who has the same problem. Duster
  2. I have exactly the same problem... bubblegums screams and machineguns that seems to have a ROF of a shot a second. Whern I listen to the WAV files under windows, the speed is fine though... Help please!!
  3. I'll play you ... or your uncle I prefer the germans, everything else can be your choice. Drop me an email if you're interested. Duster
  4. <BLOCKQUOTE>quote:</font><HR> Maybe he was hiding behind the sofa.<HR></BLOCKQUOTE> Well since he never took a shot during the whole battle that seems to be the case . I'd like to see that work with flamethrowers though...
  5. For starters, I have the game for a week now and I think it's absolutely fabulous ... the best I've ever seen so far - I'm hooked Now, last night I was playing a QB as the Germans (JAN45, dusk, snow) and I had a veteran sharpshooter hiding in a house forward of my defensive line... sure enough he's spotting American infantry left and right but no worthy targets are in sight (it even rhymes, doesn't it?). So one squad comes running right for his house (a little from the left) and I think "hooray, he's dead " ... when all of a sudden they enter the house (small light building) and RUN RIGHT PAST him, exiting on the other side! He's still snuggled down on the floor, pretends that nothing happened - of course I was relieved at having eyes behind the enemy lines but shouldn't the AI have seen him??? Just a curious observation ... btw I seem to be ready now for my very first PBEM game, so if some of you guys want to beat the heck out of me, feel free Duster
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