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swamp

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Everything posted by swamp

  1. Rob/1 is kind of neat. Of course he knows he has trouble spelling but he goes ahead and makes a great webpage anyway, that probly takes _courage_ I also think he has alot of _self respect_ because he's not putting up with the harassment he's gotten Rob those guys who got on you just made themselves look ridiculously silly in my eyes
  2. rob cool idea, maybe in cm2 or somewhere down the road bts can use shaders like q3 shaders are textures built up in stages, each stage being a bmp image that manupulates the shader somehow, like reflection, light, masking etc each stage is controlled by keywords that are typed into the shaders individual script this would allow for animated skies with layers of clouds for different heights and I could imagine another layer as lightening that strikes every once in a while at a random spot and the light reflects off everything with a reflecting shader nearby only drawback is that each polygram, which is a surface of an object, that has a shader has to be redraw by the computer once for each stage, which eats alot of memory and you know what lightning could also just be a sprite that comes down like artilery if it strikes somewhere on the map hehe, seen that happen many a time in populous with my kaka shaman damn cool idea
  3. sorry [ 11-12-2001: Message edited by: swamp ]</p>
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  18. I agree with joeri that hulldown can be a disadvantage now if the otherwise non-hulldown tank has a strong turret I sure hope bts is on it I'm surprise more people are not ackowledging the problem
  19. ok, well enjoy another screenshot this is realistic scale and not an inch of the jumbos hull is down(from the co's shoulder)
  20. L. Tankersley said: <BLOCKQUOTE>quote:</font><HR>The game is definitely saying that the Jumbo is hull-down (w.r.t. the Panther). <HR></BLOCKQUOTE> ok, you're confirming what joeri said, thank you then I gotta agree with joeri and say this is a bug that calculates one tank, in relationship with another, as being hulldown(when it is not) when the other tank is hulldown in relation to it(which it is)
  21. here's another angle even though the first ones better
  22. no, it's a panther, and the scale is realistic, what might throw you off is that it is zoomed in yes there is a hump infront of the panther which allows it to be hulldown to enemies infront of it and infact the panther is hulldown to the jumbo also note that the los path hugs the ground when it has to rise upward from the base of the targeter to the target the question of concern of this thread asks if the game incorrectly calculates a tank as hulldown when it actually is not in the screenshot here it indicates "hull down" in two locations, I figure the "hull down" under the panther means it is hull down, but does the "hull down" under the jumbo mean the jumbo is hull down, or is it repeating the same information that the panther is in hulldown status to the jumbo. I checked the manual and couldn't find this information, the newer manual version might have it in all that aside, if this screenshot says the jumbo is hull down to the panther then I am having the same problem as Joeri also the exchange if fire had the panthers rounds hitting the jumbos turret which makes me more suspicious
  23. does the information here show that the panther is hulldown or that both tanks are hulldown??
  24. <BLOCKQUOTE>quote:</font><HR>Also, at the end of the battle you get to overview the map as well. I would assume you could make a list of troop totals and check up on their point values.<HR></BLOCKQUOTE> how conveniant, just wait to the end then get out your calculator ehehe
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