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Von Fauster

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Posts posted by Von Fauster

  1. Ok, thanks. I'll check the map and get back. If there's something missing in the map we'll make sure it get fixed in the next patch/hotfix.

    /sdp

    After playing battlefront games for 13 years, I'm not the least bit worried. I know if something needs fixin', it'll get fixed. Carry on!

  2. Salute!

    I've had a similar problem with two QBs. AI simply doesn't layout the opposing force.

    I've attached two files. "Layout" shows a tight cluster of German troops presumably where they started. The anti-tank guns in particular would have come in quite handy had they been deployed. The AI did sprinkle some light armor around the map, which made me think I had a real battle on my hands until after I cease-fired and looked at the results. The QB Map stats file shows the parameters for the map.

    As this is the second time this has happened to me, I'm naturally getting a little concerned. How do we fix this?

    Thanks!

    post-2036-141867624743_thumb.jpg

    post-2036-141867624744_thumb.jpg

  3. On this Thanksgiving Day, I'm giving thanks to everyone at Battlefront for all the great hours of "fun" (though I probably take the welfare of my pTroopen too seriously to be "fun") they have brought me over the years, and especially for CMFI, which I just purchased recently. I'm not sure what it is, maybe the new CMx2 engine, but something about this game is seriously cool. I'm still trying to put my finger on it.

    Again, many thanks and keep up the great work.

    Salute!

  4. ...

    7) Enemy Scrim (camo) nets: Currently these are visible, even at considerable range, giving a clear indication that something is hidden underneath them. The whole point of these nets is that they make what they are covering INVISIBLE... especially when grass, leaves etc have been added.

    SLR, I agree with the vast majority of your post. On this point (and I guess the FOO too) I would just like to toss out my experience and what I do. First, on a number of occasions, I have totally failed to see the scrim nets and been completely surprised. In the heat of battle at near ground level pushing forward they are easy to miss when located properly and one has the icons turned off. To help facilitate the FOO, I generally only allow myself a top-level flyover as though I were in a Storch doing recon or spotting. I feel this is a reasonable balance between FOO and tactical information.

    As an aside, many years ago, I was in a mech infantry division. We spent a great deal of time out in the field (downrange they called it). I use to hate putting those damn nets up everytime we stopped. It being a government operation, naturally the nets were green camo and the terrain was a light brown to red. We stuck out like sore thumbs. I can't tell you how many times I heard "Had this been an actual combat situation, you would be dead!"

    Keep up the fight mein herr!

    von Fauster

  5. I'm sure you guys have done like I did and tried all sorts of different settings, but I'll toss this out anyway. I've found the best frame rates for me by twinking my graphic card setting to forced 2x anti-alias, forced 2x filtering, closed down my 2nd screen and set card to single screen mode, closed all other processes and programs, etc. Then I turned off ambient occulsion in the game. Most everything else is set on high except water. Now it runs pretty dang smooth with the exception of when there are lots of planes on strafing runs. The biggest help seemed to come from turning off the ambient occulsions.

    Hope this helps some.

    Salute!

    __________

    Dell XPS 710

    6600 Quad-core 2.8 Ghz

    4 Ghz DDR somethingorotheer

    nVidia Geforce GTX 260

    M-audio soundcard

    7200 rpm SATA HD

  6. ....Did you get any combat time in with the 4th?

    Thanks man. No, I was strictly cold war. Trained at Ft. Irwin for a spell for a potential war in the Mid East (like that would ever happen ;-) ), but I was out before the shooting started. Actually got to train against Op For's "B.M.P.s" and "Hinds" though. That was cool. At the time I was in, nearly all of our NCOs were former Nam grunts, so, as you might expect, I have a lot of respect for fellas that were in country.

    Peace,

    Ed

  7. Wow fellas. I knew the Panther (and the Tiger for that matter) suffered from the often-mentioned "teething troubles", but I had no idea it was that severe and widespread.

    Deputy: I know we got off on the wrong foot, but I just want to say "Thank-you" for your service to our country. I hold our vets in nothing but the highest regard and your sacrifice for our country is truly appreciated. Salute!

  8. Narses, that's some awesome information. Thanks so much for sharing. As an aside, do you think 10th Pz Panther losses were mostly combat related or mechanical in nature?

    BTW: I served with the 4th Infantry in the '80s driving M113A2s. Salute! :-)

  9. What are the "Wespe" and "Hummel" doing in this game ?

    These are DIVISIONAL arty SP pieces for motorized/pz divisions. They should be off "board" with the other div arty. They have no business being situated forward so as to coming under direct fire.

    Out of curiosity, did any divisional units get overrun to the point that such pieces could have come under direct fire? I'm (slowly) working my way through "Kursk: Hitler's Gamble,1943" but have yet to see anything about these units.

  10. You might have to EAT that horse, pal. Latest word from Sneaksie is FPS was NOT addressed.

    ... Doesn't make me feel very confident when the company takes a "sorry about that sh**" attitude and blames us for a poorly developed sim with obvious problems.

    http://www.battlefront.com/community/showthread.php?t=91662

    ?

    Are we on the same forum?

    First, not everyone is having an FPS problem. I have a two year old rig that needed a new graphics card anyway (and updated drivers at that). One small update, and no FPS problem at all. Second, the Battlefront folks are the best at what they do and offer some of the best support in the gaming community. Period. If there's really a problem with the game, rest assured, they'll fix it if they can. Third, I understand the squeaky wheel gets the grease, but I think you've made your position and problems very, very well know in this board. Now take a breath and give 'em a chance to work on it. Fourth, isn't there a demo of Kursk available? Did you try that before you purchased the game? Lastly, I'd bet horse meat would make some great jerky, but probably can't compare to donuts, huh.

    Peace,

    Von Fauster

  11. Curious about patch status, if any.

    I apologize if this has already been addressed, but I was wondering if another patch might be in the works. I own the game but have refrained from playing it, waiting for the remaining issues to be addressed. I have faith they will be, as 1C makes great stuff and Battlefront has always stood by its customers. Like I say, just curious.

  12. First of all, you can set option 'disregard campaign loss' to continue playing the campaign after defeat.

    If you have M10 in the reserves (left after previous mission), ...

    Ahh. That may be part of my problem right there. I took some pretty heavy losses in the previous mission. Even though I won it eventually, I may have to go back and replay it to see if I can mitigate the damage in the hopes of bringing them forward into the third mission (I can do this, yes?)

    Thanks for the great suggestions. I'll give 'em a try.

    Salute!

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