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Kanonier Reichmann

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Posts posted by Kanonier Reichmann

  1. The crew spike their tank's main gun to avoid it being used against their countrymen then realise that they still have a miniscule chace of holding off the battalion of SS by copying a tactic they heard about from a Ranger guy who fought near Carentan soon after D-Day. They then proceded to gather all the tank's HE shells in a stockpile and whack the base of one with the intent of lobbing it at the approaching enemy to blow them all sky high.

    Unfortunately they forgot that the original story applied to small mortar ammo. rather than proper HE shells and blew themselves all to smithereens with their first attempt.

    Regards

    KR

  2. In general I am staying out of this stuff now but this was just too good to pass up. *This* is exactly what we should do - call it Whinebanning. And it would work just like Hellbanning except we could perhaps have it be non permanent. Anyone whinebanned would be invisible for n months after their offense and again automatically after each release comes out. :D

    And, although kinda funny, I'm *not* joking.

    Why not call it for what you really want it to be... criticbanning. Then none of us are in any doubt exactly what you want.

    Regards

    KR

  3. They were found in the Normandy timeframe with Canadian formations, so they should be fair game for a CMBN battlepack. They were utilized more effectively in the Scheldt battles (Oct-Nov 44), which is where my mind was going last night when I made the list.

    Most definitely the Wasp II/IIC should be strongly considered for inclusion in any possible future Battlepacks.

    According to a source I located there were around 1,000 of the Wasp II's in service by around June 1944. I would find it astonishing that they weren't utilised in one way or another soon after D-Day and in the months that followed. The thing that concerns me is that if they're not part of this vehicle pack, when will they be available? There's certainly no guarantee that a 2nd vehicle pack will be produced so, it seems, we well may be without the use of one of the most common flame equipped AFV's the Allies had!

    Regards

    KR

  4. As I have stated I like the movie, a lot of good stuff in here.But the final battle seen is so ridiculous, the SS get mowed down ala 1970's Rat Patrol.In no way is it believable that an immobilized Sherman is going to stop an SS battalion,yes Battalion!,lol

    I haven't even seen the film but from the shorts the thing that struck me was, does this SS battalion not have a single grenade between them? When one of them opens the top hatch to the Sherman surely the first thing that would get lobbed in would be a flurry of grenades rather than poking ones head over the rim to get a face full of bullets! Also, no panzerfausts? No grenade bundles? No means to destroy an immobilized tank at all? This is an SS formation afterall, not a bleeding' Ost formation.

    Regards

    KR

  5. If the Wasp flamethrower AFV is indeed missing then I find this, to say the least, somewhat perplexing. They were definitely around soon after D-Day supporting the Commonwealth infantry forces and their numbers certainly exceeded the number of Churchill Crocodiles swanning around the countryside.

    Is there any reason why they were excluded from this vehicle pack, that includes a number of other flame armed AFV's that were produced in far fewer numbers than the Wasp?

  6. I loved the quote in the Daily Mail article... British prisoners of war captured at Dunkirk, France, in June 1940 walk dejectedly up a hill near a German fortification.

    Lazy journalism at its best. If it was a fortification at Dunkirk then, by definition, it had to be an Allied fortification that had been captured by the Germans. Therefore, the quote should make reference to a captured German fortification or a French fortification.

    Regards

    KR

  7. What if you want to fire at infantry with the main gun? Using an armour cover arc would not work in that instance. I'm with the original poster. If I order an AFV to button up I would expect it to remain so for at least the full 60 seconds so that when the next PBEM cycle comes around I can decide to either keep it buttoned or unbutton if I feel any threat warrants it.

    You take the risk and you accept the consequences.

    Regards

    KR

  8. but what you don't get from doing this is the armour penetration values, the 'killing power' from different ranges and the blast values...(atleast the one used int the game)

    To be able to quikly COMPARE different AFVs, guns and weapons

    This is the crux of the matter. All the google searches in the world aren't going to confirm what the data in game uses. Hence, why it would be good if BFC deliver on their previously stated intent many years ago that they plan to include an encyclopaedia with the game.

    Regards

    KR

  9. There is something wacky about hits on weak points in general, not just the Panther shot trap. Hull machine gun ports are hit extremely rarely or not at all while the main cannon gets hit too often. I'm going to do another thread about that soon. It will probably go nowhere like this one but we'll see.

    I would suggest that the reason for this is that the hull MG port is located towards the side of the hull while the game always simulates an opposing gunner firing at centre of mass, meaning the gun gets hit a lot while the MG port gets hit very rarely. It would be an interesting test once a Grant becomes available (possibly via the East Front?) whether the 75mm main gun suffers from gun hits anywhere near as much as a normal tank with its gun in the central turret.

    Regards

    KR

  10. Man, I wish I had come across that Charles quote much earlier in this discussion...

    Well, without Charles's input at this point in time it doesn't appear to be much help. Either he's completely changed his view on the Panther shot trap achilles heel from some 13 years ago, as clearly demonstrated by the infinitesimal remote chance of achieving such a means to penetrate a Panther in CMx2, or it's a bug. Either way, we're no more the wiser without such input.

    Regards

    KR

  11. To me it comes down to the 'reasonableness' test. Is it reasonable to assume that the Germans were prepared to redesign the mantlet of the Panther and retool their production lines to include the chin mantlet if the Panther rounded mantlet was not a cause for concern through losses? The delay in production to incorprate the redesign alone was no doubt of concern yet they still went ahead with incorporating the design.

    Is it reasonable that the Germans would go through all this rigamorole if the shot trap was as vanishingly rare as indicated in the CMx2 tests Vanir has run? Common sense tells me a resounding no! End of story.

    Regards

    KR.

  12. Michael 'Methuselah' EMRYS stated...

    It will be an upgrade and not a patch, so you will have to pay for it, but probably only $10-$15.

    That's not correct. The 2.10 patch will, as usual, be a free download. It won't include any of the Market Garden specific stuff, but the general engine bug fixes etc. will be available for anyone using CMBN 2.0.

    Martin

    Ah ha! Michael managed to get it absolutely dead wrong! No wonder he's withdrawn his previous boastings about how right he always is.

    :)

  13. Military headgear often reflects something about civilian headgear of the time - Shakos are militarized top hats' date=' tricornes were also civilian wear and became bicornes, the lemon squeezer and Aussie "slouch hat" were common headgear in the dominions - the lemon squeezer was also found to have a useful characteristic that it did not gather water in the rain! :)[/quote']

    Is there any material difference between a "lemon squeezer" military hat and the Canadian Royal Mounties hat? For that matter, even between a Boy Scouts hat?

    Regards

    KR

  14. The statement was "I should add that the PIAT is great in an urban environment as you can fire them from buildings without having to worry about any backblast."

    If the situation of firing RPGs from buildings was the same as before (i.e. PIATs can be fired from buildings but others can not), then the qualifier "without having to worry about any backblast" would be unnecessary. By including this qualifier, it sounds like other RPG weapons can be fired from buildings but with the possibility of hurting friendlies.

    An interpretation too far?

    An alternate interpretation may simply be that the part where it's stated to not have to worry about any backblast simply refers to how the game currently models such weapons, by not allowing them to fire at all from within an enclosed space.

    Regards

    KR

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