Jump to content

phil stanbridge

Members
  • Posts

    2,431
  • Joined

  • Last visited

Posts posted by phil stanbridge

  1. your mate has the patience of a saint :)

    Not really! He didn't get on with the original SF all those years ago when it first came out. I've been trying to convince him that it has been improved no end. If I can't convince him nobody can!

  2. phil,

    Yes, "All Flights Will Be Delayed"; was the BRDM you sighted (no spoilers) OPEN UP? E.g., did you see an enemy crewman? Or is the BRDM-2 able to be perforated by 5.56mm rounds fired by the G-36? If it had exposed crewmembers, that would make sense. Mine did not have any open hatches. If the BRDM-2 is vulnerable to the G-36, well, that would also make sense.

    Regards,

    Ken

    I don't know Ken is the honest truth. I'd like to think he was open up, but I don't think the AI does this - have you ever seen the AI open hatches? Either way, crew member was definitely KIA because of the red cross - the vehicle itself wasn't that far in front of me, but it was literally within the turn of spotting them so it wasn't overly clear. I guess the 5.56 could have penetrated the armour - or got lucky. But like I said, it was one very well aimed burst of fire. And I reckon it was the first bullet too. It does suggest it was 'open-up' hence the shot, but I don't have the save to check.

  3. Hey was that the airport scenario? I'm part way through it if so, and guess what, I've had something similar happen.

    Infantry sqaud detect 2 BRDM's - one guy with his G36 takes on a vehicle - I kill one of the crew with a single burst - vehicles reverses slightly, and rolls into the line of sight of my Panzerfaust. I'm guessing it must have been opened up - it was only a single burst that killed the crew man. The other vehicle starts to fire, but the rounds fly over the heads of my guys who are prone and crawling to cover behind a wall. Infantry squad at rear launch a panzerfaust which appears to fly over the wall and takes out the other BRDM :D Absolutely superb stuff!

  4. Well here's something - it might be nothing, but I sold my 460 and have bought a 470. I haven't had a single crash yet with the new card. The 460 had 1000MB of VRAM, the new 470 has 1280MB. It *might* just be related to problems with specific maps (textures) absorbing too much VRAM on the Nvidias (something to do with driver control) - hence the 470 being able to manage. I don't know, I know it's a long shot, but stranger things have happened.

  5. I've only played with the German stuff so far and I'm having too much fun. But for me, so far, (which isn't very far tbh) another vote for the Marder - I love that 20mm meat-chopper. Infantry take one look and withdraw :D But that Milan is also dead handy. It's also nippy, which helps it get out of tight spots.

    The Wiesel is also an interesting little toy with that 20mm. Great for knocking out BMPs quickly and teeny tiny so it can hide anywhere. But it's paltry armour means it's something you need to keep well back.

    I'm also loving the Panzerfaust 3. Amazing thing. Had one team use one to take out a T-62MV at distance. Couldn't believe it when it brewed up. All that from a light AT weapon!

  6. Canadian SRAAW(M) is using the LAW firing sound. Carl Gustaf ("launcher smaw") firing sound would obviously be more appropriate. Likewise for the Gill: This missile has a soft launch feature and would be better sharing the Javelin firing sound file than the AT-4 sound.

    Inappropriate sound assignments for most of the new sniper rifles, as well. The ones with suppressors should use the M110 sound. The rest should use the "gun rifle" sound. They all use SVD sound for some unknown reason. (Same for Brit L115 if I recall.) None of that requires adding new sounds. Throw the modders a bone please.

    Ahhhhh can't wait for your sound mod :D

  7. haha.. I have to say, I was on the receiving end of the dreaded Shilka tonight in one mission. The thing brewed up my Wiesel and the stray rounds seemed to literally go right through that and into the building behind it - which promptly killed half my infantry squad who were hiding there. Amazing stuff. Would not like to face one in reality!

  8. No, unfortunately there is no option to disable dynamic lighting in the NATO module/1.30 patch.

    I don't believe (but I'm not absolutely sure) that such a fix may make it into NATO or the last patch for CMSF. I believe however that this feature MAY (but not verified) be available for the CM Normandy title (or possibly a patch after the initial release).

    Now that is a very interesting potential bone.

  9. Has the AI been tweaked at all? Is that even possible? I'm playing the first NATO scenario as red this time round, after having won it as blue. The AI is being much more cautious that normal - and is keeping most of his AFV's back and out of the way. I'm watching the AI flank too, on both left and right sides. He's using one AFV on either side covered by infantry. It's a real challenge and I'm loving it.

  10. There is definitely an issue adjusting artillery guys. I've got the save game here which i will keep and forward on (if you can provide an email address). I've tried it with two different types of arty, 120 and 155. General and personnel. It doesn't occur every time, but from time to time it will stick when adjusting. I've just waited 10 minutes for my 155 to adjust (it says <1) and the mission ended.

  11. Anyone tell us what the visual changes are like?

    Pretty impressive actually. I don't know if it's just wishful thinking, but the terrain is better? Shadows seem to work properly now, although there is still the Nvidia lighting glitch. Adds quite a lot of atmosphere. I'm going to check out some of the new animations now. The new sound effect for the demolished building is fantastic and that really immerses you in.

×
×
  • Create New...