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Redleg

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Everything posted by Redleg

  1. turn based does not equal "a thinking mans game". Nor does being real time reduce the complexity or tactical thinking required. I quess what I was getting at is that I would like to control when i go into an orders phase as opposed to the game dictating to me when I will stop for an orders phase. Stopping at critical moments when I want the action to just go onward as well as being helpless in critical moments to change orders is aggravating. Of course this is just my opinion.
  2. I am very tempted to purchace CM, if only to provide funding for future versions of the game. Is BTS planning to do the following things in future versions? 1. Graphically represent all soldiers instead of representing squads and teams with only three or less soldiers? 2. Get rid of the turn based system and allow the game to be paused for orders at the will of the human player? 3. Allow for simpler targeting of crew served weapons such as placing an icon on the screen to select arty, mort and mg automatically so finding them isnt such a pain. As it stands the game if fun but a hassle to play for me. This is, however, the prototype of the perfect game. As as a ver 1 game, it just aint to shabby at all. So, it the above are on the drawing board for future versions, I will invest in it.
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