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Mikael
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Posts
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Posts posted by Mikael
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YES!!!!! YEEEEEEEEESSSS!!!!!
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OK, I'll humbly join the beggers' crowd.
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Rio de Janeiro, Brazil :cool:
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Voluntary abandonment of guns by crews?? But that's already in CMBO, isn't it?
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Exactly, Lt Bull, and the TacAI also has some problems when it is getting fired at behind a small wall. It doesn't understand that the small wall offers cover and so it runs back to the open and gets slaughtered. I hope this is one of the things that they get right in CMBB.
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If somehow BTS happens to read this, Välitalo would be a great name for a Finnish übertank commander!
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Berchtesgaden might be a bit too far from Stuttgart.
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An interesting proposal but unfortunately I think it would flood the game with too much complexity. Sure, this would bring more realism, and sure, it would promote more skill, and sure, it would be fun, but... eventually this would force too much micromanagement. Ideally you'd have an intelligent AI that changes the formation when appropriate, for example when entering houses, forests... But this is not possible right now I guess.
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One cannot forget the role played by motor assault boats in the assault on Sebastopol in June 1942.
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But everybody knows that the UberFinns could do it with a single toothpick!! No contest here!
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I remember a day when I started at 4PM and finished 2.30AM in the morning. Sheer addiciton I guess. Realizing I had played 10 and a half hours came in as a real shock afterwards! :eek:
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I recently read a book about the SS Freiwilligen Legion "Flandern" and I clearly remember an episode where the Russians were preparing a massive attack and a company commander, desperate to get info (because he had experience of Russian maskirovka measures), asked a patrol to go out and get some Russian prisoners. The 5 man patrol approached the Russian lines at night (and thick fog too I believe), sneaked close to an isolated guard and KOed him with a rifle's butt. Then they dragged the body back to German lines. The patrol lost 1 man and another was wounded in the process.
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Yes, thanks for the update. I also can't wait to see the new screenshots!
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"In no more than twelve hours" could mean right now...
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Well, others and myself were actually using parts of these rules before Franko made them "official". I especially liked the one that doesn't let you click on enemy squads, plus disallow unit bases, and restricting myself to views 1 and 2, only using the zoom feature for HQs. They add much fun, challenge, and realism to the game.
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Yeah, such silence is disturbing...
Well, they've got plenty of time to lock and remove all kinds of topics, so it cannot be time that's preventing them from releasing new info or screenies! Must be something else...
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I vote for that to happen later, after everything is done.
First, do all the individual modules (Russia, Mediterranean, Early War, maybe Pacific) and THEN regroup everything into one game. Seems much faster and more logical...doesn't it?
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Oops...wrong timing.
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Excellent idea that weirdly hasn't been thought of before, to my knowledge.
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I feel there is a huge difference between a company sized engagement and a battalion sized one. Or rather, between a game played on a small map and a game played on a large map.
In the first case, one single mistake, like rushing a turn or two too soon, or positioning one AT gun badly, can cost you the game. Similarly, just one spell of bad luck can have devastating effects.
Whereas larger battles, where the maps are at least 1km on each side, mostly consist in several small independant engagements that aren't directly linked to each other. For example, on the left flank you might be attacking a village with a company, and the nearest friendly forces might be located up to 600 meters away, advancing through a forest. So, if one of these small engagements turns out badly, it isn't such a big deal for the big picture.
As a general rule I'd say the better players win more often in large battles than they do in smaller battles.
Also, when it comes to the type of tactics used, smaller battles tend unfortunately to turn into slugfests, wars of attrition, of firepower versus firepower, and the biggest firepower wins. In larger battles the art of maneuver, of making wide sweeps down the flanks for example, becomes much more crucial.
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I'm satisfied as well.
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Excellent suggestions. If BTS wants to improve something, it has to be the infantry. I'll also add that the Tactical AI can seem pretty dumb in close combat situations. Once I had an enemy tank get stuck in a hedge, 5-10 meters from two of my squads. IIRC they even had Panzerfausts. Well, guess what. They spent 2 minutes just firing their small arms at the tank, and taking 4 or 5 casualties in the process. A smarter AI would have either used its panzerfausts or assaulted the tank... And they were veteran troops BTW.
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But "The Great Patriotic War" sounds way too pro-russian. What about "The Crusade Against Bolshevism"?
Are BTS 's workers ,in fact, "umpa-lumpas"?
in Combat Mission Archive #3 (2001)
Posted
Good post.