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weta_nz

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Posts posted by weta_nz

  1. Yes, I know the answer is no. My memory tells me it is they don't want Italian squads to have the flexibility which seems fair enough for splitting squads in half but it would be nice to be able to split  a two man scout team to go forward  to those spots which you really can't cover with the rest of the platoon.  I guess I feel less bad sacrificing one or two men to a bad/lazy tactical decision rather than a whole squad. No biggie though - just thought I'd put it out there to see if anyone else has had similar thoughts or what BFs thoughts are on it.

  2. Great job making this tiny scenario for the Russians. For me it highlights what Combat Mission is so good at. Which is giving your orders and then that suspense of watching the minute play out.   The twilight setting adds to that theme. Also with such a small amount of men to control it also makes it much more engrossing somehow for me.   Keep them coming :)

  3. Agreed -  I was missing the correct terminology 'asymmetrical warfare' and 'unconventional forces'.

    As a game  - who wouldn't want to play as the underdog freedom fighters against the big bad USA/Nato invasion force and give them a bloody nose.....Just kidding guys!!

    I guess the experience might be a bit like picking the Italian army in CMFI where you definitely notice a difference.

  4. First off - Sorry to anyone who's come here thinking they have released it!!

    I just wanted to put my 2c on how much I'm looking forward to the Demo.  I passed on CMSF the first time. It was so different to the WW2 CMx1 titles I was used to. Also, the new controls and the fact I didn't have any knowledge on the modern weapons meant it just got lost on me.  But all the talk about 'spys', IEDs, VBIEDS, technicals makes me feel that I've missed out on some really unique features. I'm really interested to see how they 'play out' in a scenario and how much of a different challenge it is. I'm sure I'm not alone in this experience.

    So my one humble request would be to include some of the unique feature set of CMSF2 in the demo please. :)

  5. Steve - always good to hear any positive news about future Combat Mission products. Though I understand why you keep your cards close to your chess. It seems any significant period of silence (e.g when you are working hard to release new content) seems to get taken by a 'vocal' few (not necessarily anyone in this thread btw) of impending doom for CM :). So cheers!

  6. Hi,

    Playing a PBEM game I noticed this strange occurrence with my opponents Stuart tank firing a canister shell into the air.  Barrel elevation was maximum even though potential targets were lower than the barrel elevation and cannister round goes vertical. Anyway here is a link to the picture (the canister round is at the top of the screen - not where barrel is pointing)

    https://www.dropbox.com/s/tkmpd3m8a0ujdi8/strange stuart tank bug firing.png?dl=0

    P.S I was just kidding about the anti-air  - no airplanes were shot down :)

  7. 12 hours ago, Ultradave said:

    The force picking logic was worked on and it worked much better in testing. One way to do it is to have human picking for both, and hit the suggestions button until you get something that looks reasonable for the opponent. I think it works better for medium sizes and up, because it has more points to spend on a "typical" formation. So you'll get something like a PzGren bn minus one or two of it's companies, for example. We did a bunch of testing on it and while it isn't perfect, it's very much improved over what it was.

    And I have a fairly empty platter right now if you'd like a game. I have dropbox. PM me and we can set something up - maybe a probe with me on defense - gives you more forces.


    Dave

    Thanks for the info Dave.  Also I will PM you soon

  8. Just played a small/tiny quick battle against the AI using engine 4.0. Fun battle and to my eye CMFI looks the best of the CM series.  Not sure if it is the colours or the small map or time of day but everything looked super sharp and smooth.  My only (tiny) complaint is when I Iet the computer auto pick the german forces (infantry only) they still ended up with an anti tank gun force (e.g approx 2x 88mm guns 4 x 75mm guns 2x infantry guns etc. Still as I said it was a fun battle :).  However it is probably about time I played a human.  I'm very inexperienced PBEM player but if anyone whats to play a small infantry Quick battle Probe or meeting engagement let me know.

  9. I like that idea 

    2 minutes ago, RepsolCBR said:

    Having the option to include friendly ( player side ) AI plans in a scenario would be an intresting thing to try.

    - a company sized attack where the player acts as a platoon comander, commanding a single platoon, the rest of the company is handled by the friendly AI. The player will need to achive both the platoon specific objectives as well as being tasked with suppporting the rest of the company as good as he can.

    - a friendly infantry battalion is attacking an enemy held village. The player is commanding a StuG unit tasked with assisting the attack.

    It would be intresting to try and make scenarios like these but i guess that some sort of new feature that would allow the designer to include radio transmissions from the AI controlled frienlies to be displayed on the screen might be neccesary to describe the friendly AIs intentions at various parts of the battle. 

     

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