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Manx

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Posts posted by Manx

  1. Originally posted by MiB:

    Perhaps a "mode" for each squad, how they line up defaultly when they stop?

    IE for quick marches you can have them default into 2 rows, or for moving to engagement they default by seeking the most cover they can find in a line, etc.

    Agreed, or at least something along those lines.

    However it's done, a squad coming under fire or making contact with the enemy should react a lot more realistically than it currently does.

  2. Mishga,

    yep, it's painful to watch sometimes. I mean, whats the point in pre-planning, or carefully guiding your squads into good firing positions, if when they get there, they are only operating at 20-30% of their combat capability.

    Combat as always been about hitting the enemy with more firepower than they can bring to bare upon you. This is especially so in the case of modern warfare.

    I was hoping that i might have missed some commands or series of commands that got round this, but that doesn't appear to be the case.

    I hope BFC can come up with something to address this.

  3. Mishga, that's one of the things that i've been trying to do, but like you say it's very hit and miss whether you can get the guys lined up. Default formation when stopped seems to be roughly 3 rows of 3 men, so at least 6 of those are never going to get into firing positions without exposing the front ranks.

    Would have been great to see control over each individual in the squad when necessary - like the current split command but the squad breaks down to each man.

  4. Here's the situation,

    i've located Syrian positions on the outskirts of a town. I bring an inf squad up to a ridge that provides cover and stop them just short of the ridge line in defilade. Creeping them up to get Los/LoF i usually end up with only ONE guy out of a squad of nine putting down any fire.

    The only way i can get all nine to provide any support is if i push them forwards into a hail of bullets. A US infantry squad packs a lot of punch, but not if only one or two of them are actively shooting. The rest just lay prone stuck in spotting mode. Well the enemy has been spotted, do something!

    Why once contact has been made by the squad, don't all members try to get into good firing positions?

    Am i missing something?

    [ September 22, 2007, 01:21 AM: Message edited by: Manx ]

  5. Originally posted by GalacticCmdr:

    </font><blockquote>quote:</font><hr />Originally posted by Huntarr:

    Me. If I want more control I will just lay down more waypoints. If I want less I won't, simple.

    Except that it does not work that way. At every waypoint the squad takes time to re-organize, even if they only moved 5 meters. It is like watching a Den Mother and a bunch of Girl Scouts instead of soldiers.

    Sarge: Okay, is everybody here?

    Squad: Yes Sarge!

    Sarge: How far did we move?

    Squad: 10 meters Sarge!

    Sarge: Excellent. Now everybody mill about for a bit while I get a head count and consult the map for our next objective.

    Squad: Don'cha think that we should do something about that machine gun blazing away at us?

    Sarge: Sure, I guess we could do that. Okay when I count to 5 I want everyone to turn to face the enemy. </font>

  6. YES

    but i'm a little confused as to why units just seem to sit there taking incoming when they have clear LoS to the enemy and fail to do anything. Tanks seem to engage enemy armour without any instructions from me, but most times Strykers amd infantry seem to require direct orders for them to return fire.

    Pathfinding is very frustrating and needs going over, but i understand Charles is/has been working on this.

    Overall, i am enjoying it though.

  7. SlapHappy,

    Do you have two instances of "GROUP, 1" (in two armies)? If so, i think (haven't had time to test this) that you might have to set which army you are working with first, or make sure that you don't have local @, or global @@ variables conflicting.

    Best of luck.

    BTW - Said it before - Webwing - your tutorials are ace! Thanks for making them!

  8. I don't know what it is about this game, but the more i play it, the more i like it. Maybe it's because it is completely different to any other wargame and takes time to understand how to master it. Sure, there are some rough edges, but with 1C/BFC working on these it wouldn't suprise me if this game (series) becomes highly regarded amongst wargamers.

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