Downloaded the demo, tried it. Loved it. Now I am seriously considering about buying the game when it comes out.
First, though, I'd like to ask from people that have tried the demo a lot more than I have: what were the worst problems that you encountered during the game?
My worst problems were not quite being able to discern how fast casualties were accumulating in a unit. Especially with enemy units this was a problem. I would have liked a small graphic representation of casualty occurring during playback, or left to ground. Maybe this could be optional?
The unit pathfinding was a bit erratic at times.
It would be a lot easier to find out how many men were left in a squad if the amount of men was correct. This could be optional, as computers become steadily more powerful and this game has the potential to be in my hard drive for years to come.
Is there a "next"-button to start from A0 and go in order through the units? Probably is, just did not find it with my fast test.
These are just minor things. The game has awful lot of potential, it has a sound basic system of play and loads of possibilities for customization and creation of additional scenarios. It has the potential to become a true classic into which future wargames are compared. Alone the turn system of 60 seconds is something long awaited.
I'd like to hear from you what were the worst things in the demo. I could only find these very minor points.
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Janne Nordström