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Andreas

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Posts posted by Andreas

  1. I shower every day, even though I probably don't need to, because of my natural affinity towards cleanliness. You twit.

     

    And the lad's name (If you had the ability to actually read and comprehend more than one sentence at a time and string together a few thoughts, Gawd! You make me so sad!) is kohlenklau (Spelt and bolded because an Olde One has decreed that he is a Seniour Knight. Even though I'm the freaking Justicar of the Glorious Peng Challenge Thread and no one's gone and made me a Seniour Knight, thank you very much! I work my fingers to the bone, trying to keep this lot in line whilst you all go staggering off on your bleeding holidays and wander back whenever your sodden brains remember how to get here and do I get one hearty slap on the back? Do I get thanked in any way? Am I made a Seniour Knight?  NOOOooooo!  Papa Freaking Kahn gets made a Seniour Knight just by batting his blood-shot eyes at The Bard and he never even bothers to come here! Well you just wait, my fine chellovecks, you just wait! There'll be a reckoning, of that you can be sure!)

    He's a rather inoffensive entity; the sort whose love for his fellow man apparently out-Saroyans Saroyan.

    Wait... I just got a mental visual of Emrys as a poor match stick girl and it made me want to go scream at a puppy.

     

    In any event, he's the one who went beyond the call and all that.  You happy now? Why don't you make the rest of his family Seniour Knights. Maybe he has some pets you can bless too.

     

    Desperation, never a pretty sight.

     

    Unless, of course, it's Boo being desperate, in which case we should consider charging entrance fees.

     

    All the best

     

    Andreas

  2. Aured - Did the Russians use the same fire and maneuver tactics with typical triangle tasking used by the US in WW II?  No they did not.

     

    Did they understand the basic principles of fire and maneuver, sure.  But the whole army was organized differently, tasked differently, placed less reliance on close coordination with artillery fires, wasn't based on small probes by limited infantry elements to discover the enemy and subject him to more of those fires, etc.  Basically there are a whole host of army-specific optimizations in US tactics that just don't apply.

     

    Quite. To give an example from a Red Army division commander memoir: in the prep for the L'vov-Sandomierz Operation his rifle division was selected for the initial assault (the honour!). This entailed carrying out lengthy recces along its front line to ID all German strongpoints and whatnot to be able to plaster them appropriately with the heavy stuff that came in support. So a few days before kick-off, Konev shows up at the divisional CP and berates him for not having fulfilled the expected norm of identified strongpoints. The flogging done, he left, suggesting that if the rate of ID'd German strongpoints did not improve substantially, he would assign the artillery to a division that had done a better job. The implication of course being that in that case, this particular division could go into the assault with no support.

     

    An extra effort was made.

     

    All the best

     

    Andreas

  3. You're still alive?

     

    In any case, having looked at the new games now, it's as if someone with a warped sense of humour took the idea of focusing the new version one level below at the company (-) level for simplicity, and then made it really complicated.

     

    I need to start playing around with the scenario editor.

     

    All the best

     

    Andreas

  4. Hi DAF, good to see you again. I haven't seen you around for a while, I think?

     

     

    This is such an easy thing to say, so I'm guessing there must be a reason why the editor has as many moving parts as it does. What do you actually mean by a 'simplified scen editor' - what would you simplfy? Larger terrain tiles? Fewer terrain options? Less unit types? No AI? What, exactly, do you want less of?

    Besides, the scenario editor is only as complex as you make it. If you make a infantry-only (no tanks to worry about, and play balance is easier because the outcome doesn't swing on the retention or loss of a single vehicle), H2H-only (so no AI to program), attack/defend battle (again, play balance is easier when one side is clearly the defender and the other is the attacker) on a tiny map (so much less time spent in the map editor) with a platoon or less on each side (again; easier play balance) ... it really doesn't take long to make that, and it really isn't difficult.

    It's when you start making multi-company or multi-battalion battles on a map that measures several kilometres on each axis, with several AI plans for each side ... yeesh. My heart quails just thinking about it. The problem is that 'everyone' thinks that it's only the big scenarios which are 'good', or that big is somehow easier, or some other weird idea. Or they start with a fairly modest scenario and think 'Oh, I should add a company of Tigers - yeah, that'll be cool. But, hmm, now I need to add some Fireflies to balance things, and 500m extra on each map edge to make space for all this extra stuff, and because the map is going to be so big I really should add some more infantry and some more artillery, and ... oh. Look. My scenario is huge! And it's got so many neat toys in it! Cool!'

     

    No. Big scenarios aren't any of those things. Big scenarios are a chore to make so only a small fraction of those that get started actually get finished. And for all but a very small minority of players the few huge scenarios that do actually get finished are just a chore to play.

    Make small scenarios. They're really easy, and people will actually play them. Repeatedly.

    Jon

     

    Byte Battles, anyone? I knew we were on to something.

     

    All the best

     

    Andreas

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