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Runyan99

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Posts posted by Runyan99

  1. Thanks for the follow up. I appreciate the clarification.  What I didn't get was that the 3.0 and 4.0 engines were paid as well. That must be why nothing is installing properly.  I know I paid once for the CMBN upgrade years ago, but what happened since I had no idea. Nor is this terribly clear on the store page, e.g. for CMFI.

    I stand by my initial impression that this is a complete mess, and I am not going to be playing or paying for any more games directly on BF.com. If Slitherine is going to put fully upgraded titles on Steam and their store, I will take another look at it.

  2. I went away for a while. But lately, I have been watching some CM on YouTube, and I thought I would try to reinstall my CMFI I bought in 2012. Wow, what a disaster.

    So my orders show up on my profile. I have a code for CMFI, and a code for engine 2, which apparently I bought at the same time as Gustav Line. But no code to activate Gustav, just a disk here on my desk and a 2019 PC with no DVD drive.

    Well whatever, let's install CMFI to see how it runs today. So even in 2021 my install downloads CMFI THE ORIGINAL, even though the game is apparently on Engine 4 by now. Really? Why can't I download just the current Engine 4 version?

    Ok so I install the initial download and activate it. On then to the Engine 2 and 3, patch, which installs v1.12? Ok, then I try to change the resolution and the game will no longer start. Great.

    I could now install the Engine 4 patch, but I see that is 2 patches, and I will need the win.rar program. Ah, **** it.

    I am just venting, but I cannot believe how clumsy and antiquated this still is. Thank Slitherine for helping out to move these games to Steam, and moving us all into the 21st Century. I imagine I won't have the same problems with that publisher.

    Shame on you for this mess, BF.com.

  3. Scenario Designers. PLEASE GIVE US A BREAK WITH THE GODDAMN ARTILLERY.

    Recently I've been playing both CMBN and CMFI scenarios PBEM. I've played a lot of CM. A lot. It is a game. I am trying to use my tanks and infantry, primarily, to defeat my opponents tanks and infantry. That is the heart of the game.

    Artillery acts like a bolt from the sky, and kills tanks and infantry. I can't stop artillery. It kills my troops, and there isn't anything I can do about it.

    That takes the game totally out of my hands. That isn't fun.

    Too many scenarios included on the CDs are drenched in artillery. Artillery included and available in many scenarios is sufficient to wipe out half of the forces involved in most given scenarios, in the typical 1-2 hour long scenario.

    If the scenario consists of two forces making contact, and then the artillery comes in and kills one side or the other, what is the point in that? I don't see it.

    Scenario designers, consider allowing me the player decide the outcome of the game. Let me conduct a small arms firefight. Let me hold an infantry position. Let me flank and infantry position. I can't do that if the artillery will decide the issue in every case.

    If you are working on a scenario, please consider making it artillery free, or artillery light. Whatever you are planning on using, cut it in half maybe. If it is enough to cover the whole front twice, that might be too much.

    Thank you.

  4. Scenario Designers. PLEASE GIVE US A BREAK WITH THE GODDAMN ARTILLERY.

    Recently I've been playing both CMBN and CMFI scenarios PBEM. I've played a lot of CM. A lot. It is a game. I am trying to use my tanks and infantry, primarily, to defeat my opponents tanks and infantry. That is the heart of the game.

    Artillery acts like a bolt from the sky, and kills tanks and infantry. I can't stop artillery. It kills my troops, and there isn't anything I can do about it.

    That takes the game totally out of my hands. That isn't fun.

    Too many scenarios included on the CDs are drenched in artillery. Artillery included and available in many scenarios is sufficient to wipe out half of the forces involved in most given scenarios, in the typical 1-2 hour long scenario.

    If the scenario consists of two forces making contact, and then the artillery comes in and kills one side or the other, what is the point in that? I don't see it.

    Scenario designers, consider allowing me the player decide the outcome of the game. Let me conduct a small arms firefight. Let me hold an infantry position. Let me flank and infantry position. I can't do that if the artillery will decide the issue in every case.

    If you are working on a scenario, please consider making it artillery free, or artillery light. Whatever you are planning on using, cut it in half maybe. If it is enough to cover the whole front twice, that might be too much.

    Thank you.

  5. (The rating/review is a hard-look. If they took that same stance at EVERY game they reviewed, they might regain some credibility. They don't and won't.)

    Shrug.

    Ken

    Maybe you just didn't really want a hard look.

    You really can't claim that the controls are intuitive, or the graphics are on par with other contemporary games. I don't see a problem with the review.

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