Jump to content

Rick614

Members
  • Posts

    105
  • Joined

  • Last visited

    Never

Posts posted by Rick614

  1. Well I don't really expect to come to and start downloading so I can play but if I'm going to end up there for 5 days I might feel like it after a while.

    Does anyone know if I can run it on my (wife's) laptop? I've already told her I would like to borrow it while I am there to watch movies.

  2. I've done a little searching but here is why not to roast me. I get to have a colonoscopy tomorrow morn (thurs) and then a big tumor that we just found last Friday taken out of my gut on Fri.

    If each copy can run on two machines I would be safe downloading it to a laptop in the hospital and then I can run it on my computer when I get home? The laptop has AMD duo 2 gig I believe with a GeForce Go 6150. Is it going to run on that? They are telling me maybe 5 days in the hospital. Good luck to Battlefront with CMSF and wish me luck with that tumor thing.

  3. Having a tank half blown away could be a very real thing but I have always just thought of the graphical aspect of the game as a plus. BFC wants the mechanics of the game to be correct and the eye candy sort of takes a back seat. That being said it would be nice to see improved damage modeling but that will be down the road a ways I would suspect. Right now you just have to be content with playing the best combat sim ever made.

  4. I have been watching Band of Brothers which is think is excellent and have been thinking about this very topic. In the Crossroads episode when they attack the Germans on the dike they establish a fallback position and after picking off a few Germans use it when they realize they are up against a superior force.

    I realized disengaging is something I have problems with. In one minute things can really go to hell and by then it is impossible to disengage. I think an order to fallback to a certain position in the face of superior forces where the move is pre plannd would indeed add to the game. I can see people bitching "my veteran troops fell back too quickly" but just don't use the order then if you want them to hold at all cost. Naturally you would expect veteran troops to fall back in a more orderly and successful manner whick would be preferable to "my green troops didn't have the sense to get out of there and were wiped out."

    [ December 15, 2002, 12:57 AM: Message edited by: Rick614 ]

  5. Michael

    I was just thinking if it is a periscope the lens could be in some type of armored box inside incase a round would come thru the slit to maybe keep it out of the interior. That would mean the driver would be sitting quite a bit lower and I suppose with the already low profile that would be impossible.

    It would have been un-nerving to sit there looking thru a little piece of glass when the bullets were flying. What typically would that glass be able to stop?

  6. I bring this up because I've always not liked how dead and wounded are determined randomly after the battle from total casualties. I would say that 99 per cent of prisoners are of no use at all and instead a hiderance. All I'm asking is if my troops overrun an enemy squad that has been reduced from 8 to 4 and lets assume 2 of those 4 are wounded when they surrender don't I capture the 4 healthy men plus the 2 wounded? No, there shuldn't be any extra points because they are both casualties and captured. In the time frame of the game and under the situation I don't think we can always assume the wounded are immediately evaucated and therefore immune to capture.

    A long time ago before the figure representing the last man in the squad to fall was added there much discussion about this. Some people wanted bodies for each casualty. For killed this would be OK but what is a wounded man? Is he wounded so bad that he cannot move or does he have a serious arm injury to the point that he cannot carry a weapon but can retreat from the field. Then you have wounded man trying to make it to the rear that could be killed.

    The problem I have with the body for the last man in a squad is that it can be a long distance from where all the other casualties in the squad were. It does not always indicate where the bulk of the casualties for that squad happened. I don't need to see bodies littered all over the battlefield but I would like to see in the AAR an overhead view with just x's and o's say to indicate where dead and wounded happened. That would mean that casaulties would have to be tracked at the time they happen. The status of each casualty is determined at the time it happens and not randomly after the game. Then that 150mm round that goes off right smack in the middle of a squad will more likely cause 8 deaths at the instance it happens rather than resulting in 3 deaths and 5 wounded after the battle. I know that would take serious re-thinking in order to keep the overall ration of killed/wounded correct.

    That brings me back to question that if I break thru strong enemy position and they have 80 wounded in the AAR should I not assume that I have captured some of them. If most prisoners are a hinderance I would imagine field commanders thought poorly of wounded prisoners. I sure they would rather that they just "go away." That of course happened with unhappy results.

    Anyway all of this would be for the rewrite. CMBB seems rock solid to me. I have taken to playing 300 point QB with all random settings. Win most of them but got waxed last night as the Germans in a night battle.

  7. Played a QB 300 points on a small map with a lot of random settings. I as Germans set up a 2 man hunter team in some woods on the left flank near the front edge of the setup zone. Threw in a 2 man flame team for the heck of it. Just at the end of turn 3 or 4 about 4 Soviet squads are seen advancing towards the woods passing to the right. No armor in sight but I say this might be as good as it gets. Set up cover arcs at around 30-35 meters. I have one mg34 team at the rear right of the map with a clear LOS so set up an arc for them to coincide.

    Sure enough about half way thru the next turn all hell breaks loose on the Soviets. MG opens up, flame team get in a couple of shots, MP firing and grenade bundles flying. In the AAR I was surprised to find no kills for the MG team (they were routed shortly thereafter and ran all the way back to Berlin) nor for the flame team. However the suppression they caused allowed my 2 man tank hunter team to account for 28 Soviet casualties on what turned out to be Soviet Cavalry. They then died a heroes death trying to retreat to another clump of trees. Shot in the backs almost out of ammo.

    A T-34 did appear shortly after that but after cruising left and right for a while it neatly ran into a mine field and blew a track. Anyway small battle, big fun. Great game.

×
×
  • Create New...