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Sgt.Morgue

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Posts posted by Sgt.Morgue

  1. Pvk,

    That top mounted mg is there for two reasons, the first anti-aircraft the second anti-infantry , as an x-tanker i would be very upset with any commander who gave up his mg post to hide from an infantry attack. The tank could still flee the assult , but flee while laying lead down.

    just my 2 cents worth.

    (edited for spelling)

    [This message has been edited by Sgt.Morgue (edited 09-04-2000).]

  2. I would like to say something , i've seen it mentioned in this and other threads also that there weren't many Viet Nam battles that are suited to CM's scale. There were years of divisional size operations , with plenty of battalion and company size battles. What you didn't have very often was divisions banging heads , but CMs scale of battalions and companies size battles happened often.

    Just my 2cents worth , but i was there.

  3. Well i think i have the record for damage with 1 round of one's on artillery. I had an M10 and two hellcats grouped too close together so i could counter a panther and tiger in a pbem. About 300 meters away i had a barrage of 8" getting ready to come in , i knew there was a small chance of a short round hurting me , i wasn't thinking about an 8" air burst, well i lost all three TDs plus an priest that was about 70 meters away from them. Four of my AFVs knock out with one round of my on artillery , its got to be a record in messing up. BTW , i still won the scenario.

  4. Hey Joe and Charles,

    Thanks for the help , i got the explosions working. i had the files copied correctly , but was running the v1.03 from a file that was sub to my main bmp file. Your suggestions got me to doing some serious checking and i was able to find the problem.

    Thanks a lot , the new explosions are more realistic. smile.gifsmile.gifsmile.gif

  5. Charles,

    Yesterday , i went in an recopied the new bmp files , they were already in my main bmp file , it didn't help. i have the latest drivers just released this week . i guess, i will reinstall CM ,then and the patch again , just to try something. If there are anymore suggestions , i will try them. Thanks

  6. i think the game treats crews in a good way.

    But being an x-tanker and cavalryman 11E40, i take offense with you guys thinking tankers can't be infantrymen , i have a CIB (combat infantry badge)and earned it as a tanker doing what every cavalryman does, by dismounting and fighting, this tanker spent many of night laying in the jungle on ambush patrol or doing infantry search missions during the day , of course there was always armor support within a click or two. Gut no good cavalryman is worth his salt unless he can also be infantry. smile.gif

  7. i have an Elsa Erazor LT III 32meg video card. Everything works fine (haven't checked fog yet) but the explosions on the high setting show up as big white blocks is there some adjustment i can make to correct this problem ? Thank You in advance for any help or suggestions. Transperity works fine both smoke and buildings on the high setting.

  8. Off topic a little.

    A feature i would like to see in CM , we use to do this a lot with SSI games , is set the defeners points at X , then then each side bid to be the attacker by biding X.xx , with the lowest bidder being the attaker. Of course you would need to see map and objectives before bidding.

    [This message has been edited by Sgt.Morgue (edited 07-29-2000).]

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