coe
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Posts posted by coe
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will I be able to put a King Tiger or Panther VG
in the desert?
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the problem is, it is easier to spot sharpshooters than ATRs (in my opinion )
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btw, why is it easier to spot snipers but not antitank rifle crews?
C.
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spoiler
I'm playing von Lauchert and learned the hard way that there are certain points in the ravine not the area of the flags that can be seen by the Germans at long range.
I almost got a platoon of T-34's into the flag ditch on the left but alas....
I'd be interested if against a human player, an Russian side player has gotten his infantry or anti tank guns in there....asside from risking them on piggy back as you make a run for the ravine I'd think that having a whole company of russian infantry at close range would add wonders to the complications of the germans (realizing of course that he might have infantry there too but I think that currently he doesn't having left them waay behind....
have any of you russian types waited until you get all the tanks behind your hill before rushing down.....?
(except the first wave of course....the one thing taht is kinda cool is that the destroyed tanks you have out in the middle of the field do wonders for you in terms of borg spotting....(I have some crews out there).....
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kinda be interesting though if it was modelled in the game the shock of being near the 128mm gun when it fired....I mean currently you can place
an infantry unit right in front of it....as
protection for it....I wouldn't want to be there...I'd like to know how the soviets managed to fit those big guns in tanks...while the other nations had trouble doing so....
C.
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btw has there been a v1.02 scenario for Yelnya Stare yet or is it still in the demo?
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These are actually curiosity questions of historical nature
1. does anyone know of sources describing German troops experiences in the French Foreign Legion fighting in Indochina...(I'm interested in how they viewed the fighting over there as opposed to the european theatre.
2. Can someone explain the numbering system of the German divisions
This is where the confusion is
There was a 1st infantry division, a 1st
armoured division, 2nd inf, 2 armoured, etc.
however then you had things like 116 Panzer
56th panzer Korp, 901 Panzergrenadier regiment...
(No I won't believe you if you tell me that honestly there were 115 other panzer division
and 900 panzer grenadier regiments and 55 other
panzer korps.)
Thanks
Conan
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interesting...can you imagine a tiger or a panther with a fast turret?
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so how'd the germans defeat these type of
tactics...time after time after time?
C.
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any German armour that is good in the closer
than 1000 m zone (I assume this means faster
turret rotation?)
C.
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hmmm, I am wondering the AI for the russians seems to have an aversion for purchasing armies or tank units - never seen it purchase anythign but
corps, some missiles HQ and airfleets.....
Conan
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actually I was kinda surprised, the KV-1 kinda came up from out of sight (in a depression) round a bend and came clunking down the road...my Stug was already behind a building and since the building was clear on both sides, it really had no where to go when the KV-1 came up....it was scary.......
Conan
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I know the StugIIIB didn't really have a chance...
I wonder though if in real life the Stug would have
aimed for the tracks, tried to immobilize the KV and then reverse around the house to get the hell outta there (and out of direct sight)....
C.
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Here's one, so I had a veteran StuG IIIB
hiding behind a house....and a buttoned up KV-1
comes up the road and by it, in fact it stops
right in front of the StuG and the StuG lets him
have it at I believe it was 10 meters
No damage...it was a flank shot too. the KV
turns and polishes him off
actually have you noticed, point blank shots sometimes are less effective than shots that are lets say from 200 yards out? any reason why?
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In some pictures I've seen (mostly Normandy ones) I see a panther shooting at some targets in the
distance (tanks). The thing is the panterh has its rear turret hatch open and there are some
people hanging out and loading in shells through
there or maybe dumping empty casing I don't know.
How common was this, how long would it take to
get up and ready for all around combat, and given
that the place was probably crawling with Allied
vehicles of sorts....why?
Second of all, what do you think about if an AT gun gets knocked out, there's a chance there might be some spare ammo around and if a tank with the same gun comes around, you could command it to scavenge (a risky thing, but if you are short on ammo) and it becomes rather vulnerable/for like a few minutes....
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a few things....you can use your Mk IV to throw smoke to where you want your assault guns to deploy....
or what you need to do is get the enemy close..
if you rush your PzIII into the town where the LOS
is shorter in general, you might be able to do some
thing there.... plus find where his light tanks are and blow em away....
C.
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actually how does one make a vehicle turn but not restrict it to moving in place...if you do a whole bunch of way points the delay goes up, but if you just do a fast command to a different angle it pivots slowly first then goes.
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the trick to figure out who's better is
to be able to make the british, russians and americans fight eachother in the next game.....ha ha
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It appears that squads have a facing of sorts (which makes sense) but how can one take into account an "all around defense" mode. when a squad is in foxhooles is this kind of assumed?
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I'm in a PBEM, and I noticed that
some of my russian trucks have
morale and combat modifiers on them
(even though they aren't carrying any
leaders or anything like that)....can
trucks have command bonuses? I've never seen
trucks purchased as platoons....
Conan
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hmmm, I'm thinking that it wouldn't be too
hard to model injuries - every time it
fires there is a chance of injury - i.e. if
the weapon is being handled by conscripts well, then the chances are higher....
(also that'd be kinda cool if gun tubes could
occaisionally go - like very rarely but
never the less sometimes....)
C.
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in PBEM is it possible to have both computers do the calculations...
e.g. instead of
A moves, send file to B
B moves (calculates) B views, sends file to A
A views sends file to B. B moves
sends file to A etc.
why not
A moves sends file to B
B moves (calculates) and views. B moves sends file to A
A moves (calculates) and views and moves
might that be more efficient?
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We've talked alot about how tanks and infantry changed to meet the needs of the battlefield. Anyone know much about half tracks. Did they change significantly....e.g. the german half tracks seemed somewhat vulnerable to stuff like the .50.....and did the Americans do anything to their half tracks to adjust to the plethora of hand held AT weapons that the Axis started to use?
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anyone have any idea how common it was to get injured from firing a zook, schreck or PzFaust....
if it was, that might be cool if there is a probability factor that someone becomes a casualty when one fires such weapon.
New Combat Mission game Announced. Combat Mission: Afrika Korps!!!
in Combat Mission: Barbarossa to Berlin
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well it'd be kinda neat to see a Panther VG or a King Tiger go up against a Crusader or a Matilda
or even a Grant (already tried King Tiger's vs. Stuarts in CMBO). Just imagine plinking away
at the King Tiger with a 2 pounder or
that is if the King Tiger doesn't run out of fuel just trying to make it to the front-line.....
hmmm, I wonder if we'll be able to do tank recovery under fire!