KiloIndiaAlpha
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Posts
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Posts posted by KiloIndiaAlpha
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Yes, but how fast!Originally posted by MrPeng:That's all well and good, but will the machine gunners be able to run in this one?
Peng
[ August 23, 2002, 02:48 AM: Message edited by: KiloIndiaAlpha ]
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Hi,
Perhaps I've missed a post about this but I have seen CMBO for sale in a shop in Portsmouth (UK).
Presumably it's not a pirate and BTS know about this?
Mike
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Perhaps, when the CM saga is done (ie N. Africa and Early war ), we may get an ancient game?
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Hello,
Have BTS any plans to develop games in periods other than 'modern'. I have a particular interest in Ancient/Medieval warfare and I'm sure other players of CM will have interests in other periods. Don't get me wrong - CM is the best game of it's genre, ever - I would just love to see what BTS would produce if they turned their talents to other periods.
Mike
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In CMBB will it be possible to create a scenario and give orders to units that they will start to obey when the game starts? In other words you can design a scenario where one side already has a set or orders, eg move down this road, move to here pause 30 second and run to here etc etc.
Answers on a postcard pls.
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Send me a setup and smile ...
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Sorry my posting is not clear, what I meant was these orders could be applied to individual units.
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How about having two new human player options/orders?
A 'stop firing and hide' order and a 'surrender now' order.
This would allow a player to override the AI if they felt that a particular set of circumstances were producing non-credible activity.
Any comments?
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To thank BTS for such an excellent game don't you think we should get them a Christmas Present?
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<blockquote>quote:</font><hr>Originally posted by redwolf:
See above numbers.
The PIAT is more accurate than the Bazooka at > 100m, less below. The Schreck is plain better, but more expensive and slower.
[ 11-24-2001: Message edited by: redwolf ]<hr></blockquote>
IIRC the PIAT was accurate to about 5-6 feet! Beyond that range it was useless...
But you could bounce the projectile off cobble-stones into the underbelly of a tank.
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How about having two new human player options/orders?
A 'stop firing and hide' order and a 'surrender now' order.
This would allow a player to override the AI if they felt that a particular set of circumstances were producing non-credible activity.
Any comments?
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<blockquote>quote:</font><hr>Originally posted by Elvis:
Is that message for me? I don't have a game going with him.<hr></blockquote>
Then it isn't for you...
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Declan,
(Surname = Kernny ??). Anyway he knows who he is.
Lives in Ireland and drives aircraft.
Sorry for delay in PBEM. We have just moved house and my PC is still in a crate...
I'll be on-line from home soon.
Thx
Mike
[ 11-23-2001: Message edited by: KiloIndiaAlpha ]</p>
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recce elements, on motorcycles, did.
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What do you folks think of the CM2 demo...
Aren't those T34's awesome. Can't wait 'till the full version comes out.
Back to the battle...
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Well I downloaded the CM2 demo and it rocks...
Go get it and have fun while waiting
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Just wanted to see my #
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Originally posted by WineCape:
When can we expect release date sir?
As soon as possible... It's being done in my spare time.
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Try my Mod Manager (when its finished!). Not only does it 'manage your mods' you can also configure it to use your bitmap editor and wav file editor allowing you to customize bitmaps and wav files. You can even add kill rings to a tank gun during a game.
Screen shots are at
http://www.geocities.com/mikekh123/mod_manager.html
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Originally posted by bfamily33:
Can we get an update KIA?
On ?
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Originally posted by Rob/1:
Max don't forget what Matt said!
What did he say?
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Originally posted by Maximus:
What's a "date bace"? Is that when you score with your girl?
You are a brite kid Max, just leave him alone, ok?
What the heck???
in Combat Mission Archive #4 (2002)
Posted
Many thanks.
Mike