<BLOCKQUOTE>quote:</font><HR>Originally posted by MajorH:
As you said, it depends on the importance of the objective.
>It is not uncommon for me to have 50% or
>greater attrition.
This is mainly due to TacOps needing to provide a satisfying recreational gaming experience.
[snip]
Another thing to consider is that in real life a lot of the casualties shown in a one or two hour TacOps battle would not be permanently lost. Much damaged equipment would be recovered and repaired. Many slightly wounded, or dazed, or demoralized troops, etc., would recover and be returned to duty fairly rapidly.
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Just to add my two cents the the original poster's, one of the things that struck me (as a civilian) after my first few games was the sheer carnage of the game; somehow those little skull and crossbones are chilling in a way that flying demon intestines in first-person shooters are not. It was really pretty sobering, and makes me glad that I only have to deal with the game's subject matter in a detached, intellectual, hobbyistic way .
And speaking of most commanders behaving sensibly, that scenario with the hastily mounted heliborne raid on the terrorist training camp scenario has got to be about the most gotched-up mess since the charge of the Light Brigade... I've been banging my head against that one for days .