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mike_in_texas

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Posts posted by mike_in_texas

  1. I believe I downloaded, installed and activated the CMFI Rome to Victory module successfully (i.e., see below snapshot showing the Engine 4, version 2.10 patch, and Rome to Victory emblem); however, I did not see any new (Rome to Victory) battles or campaigns installed.  But, when I select Quick Battle, I see I can select additional nationalities associated with the new module, such as South Africans.  So, I was wondering if I'm, in fact, missing files or not?

     Splash.thumb.jpg.b48faef7e160b9ee0c401e57710a4215.jpg

    Thanks,

    Mike

  2. Majick, IanL,

    Thanks for the suggestions.  Can you please point me to the specific page that would have the italy v200.brz file?  I've looked in the Patches, Upgrades, My Orders and CMFI game pages, and could not find this particular file.  And, I've re-downloaded all the patches but none of them generate the fortress italy v200.brz file. After re-installing all the patches/upgrades, I get the following list of .brz files, but as you can see it's missing v200:

    Capture.JPG.dd12711fe892e301bc2c0562cdaf9eb8.JPG

     

    Unfortunately, the only place I see a v200 is on a CMFI CD I had originally purchased with the game, but the .zip file on the CD cannot be opened. I get the following error:

    Capture.JPG.731bab8b02eebe8e5313757470d663bf.JPG

    Mike

  3. I recently installed the Engine 4 patch and everything appears fine except for CMFI, in which I get the following message:Capture.JPG.9f1cc7726f2354eef547d30a5f9e12e4.JPG

    The game opens and plays fine, except I noticed some graphics missing, such as bullets/ricochets effects are just black.

    Anyone else experience this?  Any help would be appreciated.

    Thanks,

    Mike

  4. This probably falls under the micro-managerial category as well as non-game specific, but I thought I'd bring it up in this forum anyway.  One option I'd like to see regarding vehicles is to be able to Open Up/Close Up at any given waypoint, rather than the current limitation of only being able to implement this command at the beginning on the turn.  For example, I've found myself in situations in which I wanted to Open Up the vehicle, say, after I move behind cover.

    Thoughts?

    Thanks,

    Mike

  5. I played a scenario in which many of my vehicles ended up bogging in muddy terrain, and I was wondering if vehicle speed has any impact on the chances of a vehicle bogging and ultimately becoming immobilized.  For example, has anyone noticed vehicles travelling faster/slower tend to bog more or less?

    Thanks!

    Mike

  6. Another question.

    How do I find my TOW1 license key? The only place I recall having it was through email, but I'm pretty sure that email is long deleted. Is there another place I can recover my license key?

    Thanks,

    Mike

  7. Funny bug. When I use Alt-W to turn shadows on, all my infantry/crew units disappear and no shadows. When I have shadows turned off, my infantry/crew are visible (and still no shadowing, as expected).

    Thanks for any help,

    Mike

    My system specs are:

    Widows XP Service Pack 2

    Intel Core2 Quad CPU @ 2.66 GHz

    2.75 GB RAM

    Dual NVIDIA GeForce 8800 GTX 768 MB w/ latest drivers (169.21)

  8. SlapHappy,

    Yes, the 4-5 FPS is about the minimum rate I get when running the Al Hawl scenario, when I have most of the town in the FoV.

    I haven't evaluated too many other scenarios, but if people find it helpful I'll be more than glad to. I've tweaked the various settings -both directly through my graphics cards' GUI as well as the options in CM:SF- to no avail inasmuch as finding a setting that gets consistently acceptable (in my opinion: 20-30 FPS) rates when running with 'better' or greater model quality.

    Mike

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