Jump to content

ianc

Members
  • Posts

    339
  • Joined

  • Last visited

Posts posted by ianc

  1. This one got me curious, so I gave it a shot as well. Machine is an AMD XP 1600+ with 512 MB DDR RAM and an Epox EP8KHA+ motherboard. OS is Win2K server.

    I don't think graphics card or hard drive will affect matters any here, although OS might...

    At any rate, I got 2 12 secs, and one 15 sec for the first three turns as Germans...

    ianc

  2. The thing is though, it's more logical for the point rotation to be on the bottom sides of the screen, and the sideways motion to be at the top sides.
    Aha, that makes a helluva lot of sense. That way, people used to the old-hat CMBO way can still do things their way, and you can take advantage of the side to side motion if you just move the mouse cursor up.

    Seriously, I do think the WASD approach might not be bad either...

    How about figuring out a way to use the scroll wheel as well?

    ianc

  3. quote:

    --------------------------------------------------------------------------------

    Originally posted by ianc:

    On another topic:

    It quite sucks when your sig is longer than your actual post...

    ianc

    --------------------------------------------------------------------------------

    Its okay, it makes the thread longer, which is more impressive I suppose.

    --------------------

    "They buried him among the kings because he had done good towards God and towards his house"

    Plaque Beneath the Unknown Soldier

    It also sucks when someone who's responding to a post copies the entire previous post when theirs is the very next one...

    ianc

    [ September 14, 2002, 07:15 AM: Message edited by: ianc ]

  4. A couple of features I remember being bandied about for a bit were:

    a) More than one texture set for a given vehicle being displayed simultaneously so that vehicles don't all look like clones.

    B) Different textures for R and L sides of the vehicles so they don't have to be numbered 888 or 111 any more.

    Anyone know if these two made it in?

    ianc

  5. Read the briefing. It clearly says that the Russian FO is over on the right side of the map. I generally can't find anything in my life (ask my wife), but I was able to find that FO about 3 seconds after the screen loaded because of the info given in the briefing
    And I clearly said that was because Steve was kind enough to supply it. How about user made scenarios where this isn't done?

    Ah, what's the use anyway? Later,

    ianc

  6. Hi Steve and all,

    I know there are plenty of people who don't want and need this feature. But, there are plenty (myself included) who would like it. Adding it would please people and make the game more accessible to them, which is pretty important I think.

    We've been all over the arguments for and against many times (nigh unto puking methinks). I've heard all the workarounds (unit scale, trees off, etc.) many times too and am well aware of them. These do mitigate the problem somewhat, but they're workarounds nonetheless, and as such, inconvenient. They mask a larger problem.

    One thing I think is just as important as being able to find your units, is that it helps you to grasp the overall composition of your force at the outset of the scenario to see it in a tabular form. I know you didn't have trouble with Yelnia Steve, but that's because you made it up to begin with. ;) What about the poor clod like me who's just opening up the scenario for the first time? All I see is a massive horde of men everywhere with no apparent organization that I've got to wade through and try to make sense of before I can begin playing, ie. having fun. Having a roster screen would enable me upon first looking at the scenario to say to myself, "Aha, I've got 3 companies, two FO's, and 2 platoons of T34's". With a fast visual rundown like this, I could begin mentally apportioning men for various tasks I might identify for pursing my strategy, rather than wasting 1/2 hour just trying to figure out what's going on. I know this info also appears in the briefing, but quite apart from the fact that this info isn't available in the scenario itself, what about user-made scenarios whose authors aren't thoughtful enough to include it?

    Anyway, I know you don't think it's critical or even necessary, but there are others who disagree, and the inclusion of this feature would help them to enjoy the game more, which can't be a bad thing.

    It seems like it's all spilled milk at this point anyway. We aint' gettin' it and that's that. But, 3-4 years down the road after the upcoming rewrite, you'll hear from me again, whining "But Steve, you promised"! smile.gif

    Thanks for the comments and the apparent value you place on my presence MD, nice to know someone would miss me if I dropped off the face of the earth!

    Take care,

    ianc

  7. The simple answer is... it was too much work. As it was we spent more than 6 months extra time on CMBB than we had planned, yet we could probably continue working on it for another 3 or 4 years just with our initial "wouldn't it be great to have..."
    OK Steve, that sounds like an honest answer and I'll accept it, so thanks for putting it out there.

    StellarRat's comment about the vastly increased size of the engagements we're likely to see on the eastern front is valid though...

    Still, I'm bitterly disappointed. But not bitterly enough to stop me from buying the game though. smile.gif Thanks again for the speedy response,

    ianc

  8. Hello all,

    Very nice demo. Great new features, textures, etc. But...

    Where is the roster screen many of us had been hoping for? The one that doesn't give you any information about your units, but just lets you jump to them quickly and easily? Is this just something that got left out of the demo but will be in the final game?

    There has been so much discussion on this in the past (leading back to 1999...). Could it really be that all the heated debate was for naught?

    It's clear that it's a feature that many want by this point... I know I'll probably get flamed for revisiting this while everyone is hugging themselves over how cool the demo is, but dammit, I'm bitterly disappointed!

    One look at the thousands of Russian units in Yelnia and I give up. I'm told there is an FO in there somewhere... How do I find him? Oh well, guess it's back to punching the +\- keys 7500 times to find him. Or maybe it's just not worth it...

    This sucks hard...

    ianc

×
×
  • Create New...