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ianc

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Posts posted by ianc

  1. So, I got the Battlefront newsletter today and noticed that CM Touch is now available on Google Play. Of course I dl'ed it.

    Started to play and got into it for awhile, but then needed to get my daughter ready for bed. Hmmm... How do I save? Menu button doesn't do anything in the game. If I choose quit, will I get the opportunity to save?

    Nope.

    So, I come here looking, because it's just too wacky to believe that there would be no way to save your game. After investing hours in it, it's inconcievable that you would just lose it all if you couldn't finish.

    I find this thread: http://www.battlefront.com/community/showthread.php?t=103669

    from a little over a year ago where save is promised in V1.1. I'm running V1.15.

    So how do you save? Did I just waste my money?

    Hoping for help, although from the amount of recent posts by BF in this forum, not really holding out much hope...

    ianc

  2. I've also seen this in the demo battle and it's very frustrating. It seems to particularly happen from ridges for some reason.

    Initially I send a couple of my beauties up on the ridge to the right of the canal to try to catch some Russian flank. My boys head up there, but even though I target the oncoming IS-2's, they just mill around up there and won't fire until they're shot

    Hope it's fixed...

    ianc

  3. Yes, I looked in vain for this feature when starting the game (while battling with the camera), and wasn't able to find it. Any CM players are just not going to be able to live without this feature. In a game of this type, it's not a 'nice' feature, it's an absolute 'must have' to allow competent command and control. How is it possible to keep abreast of what's going on during a large battle without some means of receiving accurate assessments of what's been spotted, what has happened, etc?

    I'm hoping 'not possible to include' means not possible to include in the original release...

    ianc

  4. Hmmm... Sounds like few people are really very happy with it, but a lot of people have learned to live with it.

    I remember my thoughts on this when CM came out. It seems to me that the ideal viewing mechanism is already in use in first person games. The good old wasd key combo coupled with the mouselook. Nearly everyone is already familiar with this control setup and it is much easier to use than the current setup. It just seems like a no brainer to leverage that existing arrangment to make the camera controls a non issue; I can't imagine why that opportunity was missed. You know you have a bad design if people need to 'learn' and 'practice' with the controls; manipulation of the viewing functionality should not need to be 'mastered', but should be usable at once, intuitively.

    I did get used to CM after awhile, but this is inferior to CM in many ways. Perhaps if the control options were fleshed out it would allow more customizability and a greater degree of satisfaction among players.

    I'll continue to look at the game, but I'll defer on my decision to purchase it until I see what sorts of enhancements BF intends to consider in this (and other) regards.

    Thanks for the repsonses,

    ianc

  5. I gave a brief look at the 6 pages of posts so far, but haven't seen anything relating to the camera.

    I'm commenting in ref to the demo here, but I'm damned if I can get a satisfactory viewing experience. The controls section doesn't let you assign mouse buttons or mouse movement to a function. How do I easily pan my view around the battlefield or jump to a particular unit? I tried monkeying with this for an hour or so, but it just seems so painful to actually look around the battlefield compared to any CM game that it seems hardly worth the effort!

    On the other hand, the game seems very detailed and worth getting to know (with certain tweaks).

    Is no one else having trouble visually navigating the battlefield? How do you have your controls configured? Thanks,

    ianc

  6. OK, I admit it.

    I haven't been coming here very often these days, but every couple months I ask myself: "Self, what on earth's happening with CM2?"

    So, I come to the Battlefront site and look. And, invariably, find nothing. No threads, the title's not listed under 'In Development' on the home page...

    What gives? Has the release been pushed back to 2008?

    Wouldn't it (Madmatt?) be a good idea to at least include an entry for it on the home page with whatever lean, meager, insubstantial, pathetic news there is about it so true adherents like myself don't have to post messages like this in the CMAK forum?

    Thanks,

    ianc

  7. Nothing in the UI gets in the way of playing.
    Here's where I must disagree with you. What you say is for the most part true. The CM series has far and away surpassed any other computer wargame ever made. But...

    The UI is extremely annoying and tedious at times. Chief among my rants has been the lack of any kind of 'Unit Navigation Screen' that would allow one a quick look at the organizational structure of one's units and the ability to jump to one instead of repetitively pressing + and -. BFC stoutly maintains that it doesn't need such a device to play properly, and that it would make it too easy to play, apparently flying in the face of the common wisdom that if a particular piece of information is available to the user, making it easy to access is job one of the UI.

    In addition, there are other shortcomings, such as no support for the scroll wheel on mice for panning the view, no allowing the user to configure customized keystrokes, or simply adopting the easy, tried and tested FPS WASD + mouselook layout to control one's view. Non-sortable scenario lists, the inability to cancel out of a scenario after progressing past the initial briefing, etc.

    Just my niggles, and keeping my fingers crossed they'll be addressed with the engine rewrite...

    ianc

  8. Hmmm, let's see: A repressive Fascist dictatorship sends me to an empty wasteland, with inadequate weapons and limited supplies, then my incompetent officers place me in indefensible positions with no support, and then people wonder why I surrender to the first Tommy to wander within 500m of me? Uh-huh.
    Hmmm... Sounds a lot like what the typical landser had to endure in Russia in '43, but they weren't exactly surrendering in droves...

    ianc

  9. TeAch, I'm with ya I'm afraid. There's just not enough new and different here to really grab my interest, so count me not only among the ranks of the unemployed, but also among those who'll be waiting for 2.0.

    As for the Gnomish one (damn your artillery usage boy!):

    The things they want are cool and impressive. But they are not what CM is about. There are games out there for that. Attempting to make CM into both a floor wax and a dessert topping will not improve it, it will simply break it, and end up satisfying no one.
    I'm seeing a distinct similarity between your argument and my own against my dear ol' dad who frequently assures me that 'art' cannot be made from a mere digital camera.

    CM is a concept and an idea, and it provides many things. I cannot see, however, that the addition of more realistic graphics will do anything to dilute any of them. In fact, I cannot see that the addition of said improvements will do anything but improve them. If the core elements of CM which we all love so much are given a shiny new set of clothes, how can the result be anything but improvement? Your arguments presuppose that greater graphic quality will necessarily signify a decrease in gameplay, and I believe this fallacy represents Ludditism at worst, and poo-poo schnozzing the boys from ME at best.

    Open your eyes and arms (and maybe your PC case for a new video card), and realize that immersion in this type of game is no bad thing.

    ianc

  10. Hello kind folks,

    With the vast surplus of exceedingly competent mods floating about, I begin to get very confused. Each one I look at looks so much nicer than the last, but then I wonder: what do the .bmp's I'm using now look like? Granted, if they're CMMOS mods, I can just fire up CMMOS and look at what's installed, but what if they're not?

    Then I wondered if there was any way to quickly and easily view any particular model in the game without actually firing it up, selecting it in a quick scenario of the appropriate season, etc. and looking at it.

    Would such a model viewer be terribly difficult to code for some lunatic out there?

    Just an idea...

    ianc

  11. Is this the only CM mod site out there now? I can't even pull up the mod graphic on a DSL modem it's so slow.

    What happened to the great mod sites like CM Outpost and others which were clean, functional, and were on a decent server with an owner who knows how to optimize HTML graphics?

    Dude, is this costing you anything? I didn't think so.

    So why don't you STFU?

    ianc

  12. Yeah, but would be even more handy if we could get a clicable OOB up on the screen.

    Steve has solemnly promised me that this will be in the next rewrite. smile.gif

    1. Tank Commanders can leave the tank for spotting

    2. hit accuracy is influenced by the time a crew has to aim at the target.

    Maybe also an additional option for the kind of firing, would be an improvement: the TC can give order to aim and fire very carefully or as fast as possible (no order leaves things untouched).

    This could also give additional opportunities for wider and more selective differentiation between the experience/skill levels of the tank-crews.

    Really like these ideas of Schoerner's too...

    ianc

  13. Still haven't decided if there is any other useful info that can be added to the portraits. There are about 250, and I've got about 200 done.
    Hi Michael,

    Ack, that's a helluva lot of work so far. I hate to disappoint, but I'd also have to chime in and say that I prefer the stock vehicle silhouettes to the black and white versions pictured above. They just look a little more realistic.

    I'm not sure why you weren't able to go with your overhead view that you originally mentioned though? I should think that you could just scan the original ASL counters and use that image in the place of the vehicle silhouettes instead? I would definitely rather see this than the stock sils I think... Copyright restrictions possibly? Didn't stop you before though. :D

    Passenger capacity might be useful, but I'm not sure what else might really save me time. I don't find myself often looking at the in-depth stats about each vehicle, I guess since I have a pretty good idea of most of the common one's capabilities anyway.

    If you should decide to give scanning the counters a try, I'll certainly be willing to volunteer some labor for you as I did in your CMBO conversion, just let me know.

    At any rate, great work and I'm looking forward to it whatever you decide!

    ianc

  14. I've seen men make a surprising series of deplorable ****-ups under pressure. And that wasn't even when they thought that they were about to die.
    I would say these could probably be more safely regarded as the exception rather than the rule.

    Did you never hear about the Musket picked up off Gettysburg field loaded over ten times and never actually fired?
    No, but I did hear about the PZ II with exposed commander who fired 4 consecutive shots into the ground in front of it...

    Try to put yourself into the environment that the game is attempting to model. But then, you're right, it must just be a bug. Twat.
    I have, and for the commander to observe 4 consecutive shots hitting the ground directly in front of his vehicle without calling a correction is not something that SHOULD be modelled.

    Insults are also not highly regarded here for gettng your point across. Just to let you know...

    ianc

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