argie
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Posts posted by argie
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1-Nope. You're out if you are dead in combat or becomes some non battle casualty. Even if your force becomes combat ineffective, you could be reassigned to another unit by your CO, if you're good enough
6-Do a search. It was already discussed a few times.
Ariel
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1-Nope. You could continues fighting until your force is combat ineffective or you're dead in battle. Even if your force is rendered ineffective, you could be reassigned by your CO to another unit.
Ariel
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Owen, Chance Encounter is provided in his Gold Version in the new Demo. Further comments are unnecesary
Ariel
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Charles, the bunker was disabled the turn before the smokes rounds fall. The tank cross all the town and then starts to climb the hill, rotating his turret 180 degrees toward the bunker. I could be wrong, as I'm recalling it for my poor memory.
Ariel
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Sorry, I don't have a saved file of that game. But, as I was running a test hotseat, I positively knows that the MG bunker was disabled, not menace was in sight and the smoke was fired from the Sherman 105, which was behind the ELIMINATED bunker. The most curious thing was that the smoke rounds fall in FRONT of the pillbox. And that was a TacAI decision.
Sorry I can't help more with this.
BTW, this kind of illogical things happen from time to time seems more accurate than doesn't happens at all
Ariel
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Possible spoiler VoT
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I was running a hotseat of VoT to see some things and something really weird happens. I was playing Amis with 150% plus, to see how to level Plomville with arty. At the end, with Plomville already leveled to zero, I send the Shermans 105 (5 of it) to the Hill 209. They pass through the town and starting to make their way for the hill, with the last shells raining down over them. The German's MG pillbox was in the base of the hill, in the town. The pillbox was eliminated and the crew destroyed. Midway in the turn and in the hill behind the town, and behind the pillbox also, I see some smoke rounds falling in front of the pillbox. I thought was a late decision from the German's TacAI to defend the bunker with the mortars, but, for my surprise, was one of the 105s which was firing smoke in front at a disabled MG bunker from which the tank was BEHIND, so he had their turret rotated 180 degrees... If you think that the tank behavior that happens to you was freaking, how do you qualifies it?
Ariel
[This message has been edited by argie (edited 05-21-2000).]
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LOL
I was referring to the wargame comunity, as you can see in the multiple piss contest we (sadly) had in this same thread. I'm not exactly a macho man, as I'm the less sexist man in Latin America (gays included).
And not, I think nobody will deport me as far we were living in democracy for more than 17 years now.
You could publish in the Forum your victory, if you take the challenge. As I'm a gentleman, I will not do the same when I crush your forces in battle.
Sorry if I offended you in some way. Fionn and others in this Forum could testifies that it's my speciality offend people without bad intention (at least I tried hard to let them believe that ).
As you already must saw, I'm not a master in English language
Ariel
the King of all losers.
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Do you feel the heat, Titan? LOL
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Titan, the FOW is a very important issue in the play of CMMC. Saying which side you pick could result in you being baned from the Campaign. People, wathever you will say, DON'T BREACH THE FOW.
There are some specific e-mail lists to manage all yours questions. Don't make it public, please.
Ariel
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Whatever which said in the briefing could stop James when he have a goal
That the scenario was defined as non-historical, doesn't implies that the background may be inconsistent, which is that James is saying, I think...
I hope I don't messed up this with my bad english...
Ariel
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The global moral thing when splitting squads is an abstraction to represent the lowered cohesion of the force (I hope this sentence have sense )
It isn't a bug or non desired effect. So, it will not be fixed
Ariel
[This message has been edited by argie (edited 05-16-2000).]
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Try VoT with Allied to 150%, you as Axis. That is intense!!!
Ariel
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An Engineer squad used 2 (yes, two!!!) satchel charges against a German squad in one game. Well... Devastating is a word???
Ariel
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You forgot the 6th category: the quietly 10% gays grognards
SORRY! SORRY! SORRY!
I canĀ“t avoid it
Ariel
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Oh, and about Thebans: was Epaminondas, general of Thebas, who used for first time the "oblique order" (I don't know the correct term in english, sorry) as the standard setup for his forces in battle. He was never defeated until he dies in battle. The oblique order was a proto-Schwerpunkt, giving to the thebans a great capacity of manouver in battlefield.
Ariel
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I put one Engineer Squad next to the Daisy Chain and it was cleared in the same turn or so.
Ariel
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I think, the spartans used a very similar system of "companions": two men were attached together to the army and the social life for ever... Was usual they becomes lovers, as they were compromised from puberty and so on.
Sorry by my english.
Ariel
ps: The Special Forces in the modern world generally does something similar: in SAS, the companions are 2. In Israel Special Forces, 3. I think in USA are 4, but not sure about it. The homosexual element it's not comprised because the actual morality of the modern Armed Forces. The Ancient Greeks don't found the homosexuality questionable, as today's Western Christian's moral.
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Abandoning and remanning weapons was a SOP in the Soviet Army, at least in the 80's for MOUT operations. If the soldier was in defence and the preparative arty fires began, then he must leave the heavy weapons in position and run to cover (i.e., basements) When the fire decreases, he must run to his weapon, hoping isn't damaged, and wait for the first wave of attackers. it is only feasible with interlocked defence strong points and very well preapared positions, to allow sentinels look at the approaching routes without being exposed to the arty barrage.
Ariel
ps: I'm meaning: it's not so unrealistic. I think if it's in the game, only good players could take real advantage of it (not cheat IMHO), as with the Command bonuses in HQ units.
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Double post. Sorry.
[This message has been edited by argie (edited 05-13-2000).]
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You need to target the TRP with your FOs. They are the only unit capable to call off board arty fires.
It's a kind of abstraction, but works, I think.
Ariel
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In my first game, I set the Shermans 105 in the hill, reverse slope, with the FOs and the .50 MG. Then I put a smoke screen over the AT pillbox with one 81mm mortar's FO, alternated. And some smoke over the MG concrete pillbox. I left the rest of the setup almost unchanged.
The smoke was the key for an easy (but very inmersive) victory. With the german's AT primary asset neutralized, both Shermans crsted the hill and throw ound after round of 105mm directs shells over every German unit that moves or fires.
From then, plus the help from the 105mm FOs, all was a paved road to success
Even when the Panther appeared, the 105s has had a good LOS to it. The Panther took out one, but the other killed it.
Nothing more exciting than the first time with one new scenario
Ariel
[This message has been edited by argie (edited 05-13-2000).]
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The thing that impressed me more are the arty's register shells. A few seconds before the barrage falls, some arty shells rain down to let FOs register the fire.
It's a really nice touch, I think.
Ariel
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Then you must see CM in my new G4/400 with 320mb RAM and JBL speakers. There is a war here!!!
Ariel
avery happy new Mac user
couple of ?s
in Combat Mission Archive #2 (2000)
Posted
LOL
A New Era in double posting is beginning.
Ariel