As of turn 16, Fionn is advancing two halftracks forward down the south road towards one of Martin's bazooka teams. The first halftrack is ambush bait and is short a gunner and has no infantry mounted on-board. The second has both a gunner and mounted infantry.
Here's my question:
Is there any way to tell your ambushing units to let low-threat, low value targets pass by in favor of jucier targets?
I know Martin can order his bazooka team to hide (but then they do nothing for 60 seconds unless someone stubs their toes on them, right?), or maybe he can specifically target the second halftrack, but exactly how much control/options over this situation does he have?
Actually, I was thinking that the ability to tell an ambushing unit to specifically ignore one enemy unit--in this case the first half-track--might be nice. This would allow more flexibility in certain cases. For instance, if there were two half-tracks with mounted infantry following the first instead of just one, you might not want to target one of them because the one you targeted might hold back out of range while the other one advanced past you and then you would have blown your chance to get a juicy target.
Apologies if you have already answered this somewhere else.