Robear
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Posts
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Posts posted by Robear
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Ah, good, someone posted in the main thread. The answer is that you have to run the Activation screen twice, and activate once with the original key, and then with the new key. (Reverse order of activation is acceptable too.) There is no prompt to tell you this, but the game will work after the second code is input. Don't worry if you've put one code in multiple times, it will still work when the second code is put in.
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Don't delete it. Having a similar issue here. What did you read that fixed it for you? What steps did you take to fix it?
I installed the full CMSF2 Upgrade suite, then fired it up and Activated it with original CMSF1 key. Activation reported successful. Hit play. Got window with firing vehicle pic in it, no text or anything else. Window was hung. Closed it, fired it up again - and it wants me to activate again. Same process ensues.
What should I do to fix this?
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I definitely have had to adapt my tactics to be more mobile and aggressive with infantry, in order to survive. The body armor clearly helps with that.
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Whoops, double post.
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Yes, I was sure today was the day. Sigh. Not many days left in April...
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Nothing wrong with lurking.
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What about Opteron dual cores? Anyone test on those?
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Well, I stand corrected. It looks from the SAIC website like an in-house developed advertising tool. So I'm guessing it comes from their marketing budget. I thought it was a system coming into deployment and hence developed under contract, but I see that's not the case.
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Odd to think that every dime I pay in taxes from now until the day I die will be going to go towards paying for the development of that 'free' game.
Well, the Army designs all sorts of games. This is most likely an adaptation of an existing game that was modified for recruitment.
Even if it's purpose-built, if it brings in people, it's worth the money.
At least now you won't be worried any of your money will be going to any other things that bother you. Small price to lose all that frustration!
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With an ATI X1800, setting anti-aliasing on renders text unreadable at all but the lowest resolutions
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I've played the first scenario (Archipelagoes) and
I'm enjoying the game. However, I noticed that
after I gave the two other vehicles orders to move
across a bridge to an island, when they got there
they were engaged by a unit. In reacting, one
somehow broadsided the other, and they started
flailing around stuck together. I had to jump into
one to seperate them.
After that, they would not go where I ordered them.
Eventually I got one moving in the right direction;
the other one turned around and headed back the
way it had come.
Not sure why, just wanted to ask whether there is
still work going on with the movement algorithms.
Any other oddities worth knowing about for
a new player?
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As to the question about how many troops the US has "left" to deal with new conflicts, here's a good site to start with.
http://www.globalsecurity.org/military/ops/global-deployments.htm
I'd assume another brigade or two was deployed to Iraq around the time of the recent elections.
Just a data point.
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I also just got it and am happily driving around. Very immersive so far. I like the fact that I can control the engine by sound, just like a car with a manual stick. Makes things a lot easier when driving, and speaks well of the simulation of the engine. Graphics are very nice too - a few jaggies on the horizon but plenty of brush and grasses and the like to catch the eye.
Oddly, the tracking site never registered the package, so I didn't know it would show up today. Luckily it fit in the mailbox.
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Quebec is a great place to visit. Quebec City has a lot to interest folks. The fortress especially is a good time. Excellent food, friendly people and beautiful scenery. I love going up there.
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It's here in Baltimore, just in time for me to
get snowed in. As far as my boss knows.
Mwahahahahaaaaa!
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Thanks!
Robear
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Is there a good biography of Zhukov in English?
Thanks,
Robear
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Extreme. That is, realistic.
Robear
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I've had a number of letters and packages badly
damaged by the US Post, although I have to admit
they are better than they were 20 years or so
ago. But my favorite is one that was mailed by a
friend from Switzerland. He went on a trip and
sent me a letter.
3 weeks after he got home, the remains of the
letter arrived in an official Swiss Government
envelope. It had been literally shredded on
one side, with about 40% just gone, and the rest
fringed and covered with grease. A letter in
handwritten German accompanied it - I think it
may have had French too. Apparently, the piece
had entered one of their high speed sorters and
lodged in the center. The staff had to literally
dis-assemble the entire machine to get to it,
a process which took them days to accomplish.
The letter was to explain why my letter was
late, and was deeply apologetic. Here my
buddy knocks a Swiss post office offline for
a week or more, and *they* apologize to *me*
for being late! Now...That's service!
I've never received an apology from the US
Post office for any damaged mail, fwiw.
Robear
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It's probably significant that Mussolini described
Fascism as more properly called "Corporatism",
when he wrote his famous encyclopedia entry on
the topic. But that's different from free-market
Capitalism-with-a-large-C, because while Fascism
assumes a wise, paternal government subsuming
industry to provide for the goals of the state,
today's capitalism views the state as a tool
to achieve the goals of industry, in America
expressed by an undertone of hope that the
inconvenient government will dry up and take
it's regulations with it.
The Nazi's social policies and community
structure had what seem to me to be socialist
qualities - everyone worked or served somehow,
low level informers monitored political leanings,
etc. But the overall government was definitely
Fascist in it's control of the people (a sort
of twisted paternalism) and also in it's efforts
to manage the industrial output in all critical
sectors to state goals.
Robear
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Thanks. Is this taken into account in the
commander's survivability in any way? Small
point, but I'm curious.
Robear
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Wow, first post in a while, this demo has really
grabbed my attention. Fantastic job guys!
Anyway, I was looking at a T-34 in the game,
and the tank was unbuttoned, but the hatch
cover was invisible! I've been told that the
Sovs usually designed their tank hatches to be
bullet shields, and so they sit upright in front
of the commander when open.
I'm sure there is some good reason this is not
portrayed. Is it a general thing or limited
to the T-34? Inquiring minds want to know...
Robear
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Well, I solved my video problem. I bought
a Diamond Viper V770 Ultra and pitched the
STB POC. One note - when running the V770,
if you have DirectX7, you need the nVidia
drivers. The InControl 3d controls won't work with DX7 until the next Diamond driver release.
Great game, loving it.
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I am able to run the demo, however, about
30% of the textures are missing - just white.
For example, infantry have textured uniforms,
but no faces or weapons. Shermans have sides
and guns, but no fronts or tops. Some buildings have fronts and backs, but no sides.
My system is a P2-400 with an STB Velocity 440 AGP (Riva TNT) card running the latest
Nvidia Detonator 3.53 drivers and DirectX 7.
I have 128 megs of RAM and I'm running W98.
Sound seems fine, I'm using a Turtle Beach
Montego.
I have tried turning hardware acceleration
down a notch, moving texel origin to upper
left, changing mipmap levels to 0, 4 and 12
in the direct3d settings. Not sure what
else to try. Everything else seems functional.
Any info appreciated.
David Pipes
License failure problem on install
in Combat Mission Shock Force 2
Posted
Yeah. I had the same issue and solution. I did go through several posts and emails noting that "you'll never need the original activation code again" lol.