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Robear

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Everything posted by Robear

  1. Yeah. I had the same issue and solution. I did go through several posts and emails noting that "you'll never need the original activation code again" lol.
  2. Ah, good, someone posted in the main thread. The answer is that you have to run the Activation screen twice, and activate once with the original key, and then with the new key. (Reverse order of activation is acceptable too.) There is no prompt to tell you this, but the game will work after the second code is input. Don't worry if you've put one code in multiple times, it will still work when the second code is put in.
  3. Don't delete it. Having a similar issue here. What did you read that fixed it for you? What steps did you take to fix it? I installed the full CMSF2 Upgrade suite, then fired it up and Activated it with original CMSF1 key. Activation reported successful. Hit play. Got window with firing vehicle pic in it, no text or anything else. Window was hung. Closed it, fired it up again - and it wants me to activate again. Same process ensues. What should I do to fix this?
  4. I definitely have had to adapt my tactics to be more mobile and aggressive with infantry, in order to survive. The body armor clearly helps with that.
  5. Yes, I was sure today was the day. Sigh. Not many days left in April...
  6. Robear

    Dual Core

    What about Opteron dual cores? Anyone test on those?
  7. Well, I stand corrected. It looks from the SAIC website like an in-house developed advertising tool. So I'm guessing it comes from their marketing budget. I thought it was a system coming into deployment and hence developed under contract, but I see that's not the case.
  8. Odd to think that every dime I pay in taxes from now until the day I die will be going to go towards paying for the development of that 'free' game. Well, the Army designs all sorts of games. This is most likely an adaptation of an existing game that was modified for recruitment. Even if it's purpose-built, if it brings in people, it's worth the money. At least now you won't be worried any of your money will be going to any other things that bother you. Small price to lose all that frustration!
  9. With an ATI X1800, setting anti-aliasing on renders text unreadable at all but the lowest resolutions
  10. I've played the first scenario (Archipelagoes) and I'm enjoying the game. However, I noticed that after I gave the two other vehicles orders to move across a bridge to an island, when they got there they were engaged by a unit. In reacting, one somehow broadsided the other, and they started flailing around stuck together. I had to jump into one to seperate them. After that, they would not go where I ordered them. Eventually I got one moving in the right direction; the other one turned around and headed back the way it had come. Not sure why, just wanted to ask whether there is still work going on with the movement algorithms. Any other oddities worth knowing about for a new player?
  11. As to the question about how many troops the US has "left" to deal with new conflicts, here's a good site to start with. http://www.globalsecurity.org/military/ops/global-deployments.htm I'd assume another brigade or two was deployed to Iraq around the time of the recent elections. Just a data point.
  12. I also just got it and am happily driving around. Very immersive so far. I like the fact that I can control the engine by sound, just like a car with a manual stick. Makes things a lot easier when driving, and speaks well of the simulation of the engine. Graphics are very nice too - a few jaggies on the horizon but plenty of brush and grasses and the like to catch the eye. Oddly, the tracking site never registered the package, so I didn't know it would show up today. Luckily it fit in the mailbox.
  13. Quebec is a great place to visit. Quebec City has a lot to interest folks. The fortress especially is a good time. Excellent food, friendly people and beautiful scenery. I love going up there.
  14. It's here in Baltimore, just in time for me to get snowed in. As far as my boss knows. Mwahahahahaaaaa!
  15. Is there a good biography of Zhukov in English? Thanks, Robear
  16. I've had a number of letters and packages badly damaged by the US Post, although I have to admit they are better than they were 20 years or so ago. But my favorite is one that was mailed by a friend from Switzerland. He went on a trip and sent me a letter. 3 weeks after he got home, the remains of the letter arrived in an official Swiss Government envelope. It had been literally shredded on one side, with about 40% just gone, and the rest fringed and covered with grease. A letter in handwritten German accompanied it - I think it may have had French too. Apparently, the piece had entered one of their high speed sorters and lodged in the center. The staff had to literally dis-assemble the entire machine to get to it, a process which took them days to accomplish. The letter was to explain why my letter was late, and was deeply apologetic. Here my buddy knocks a Swiss post office offline for a week or more, and *they* apologize to *me* for being late! Now...That's service! I've never received an apology from the US Post office for any damaged mail, fwiw. Robear
  17. It's probably significant that Mussolini described Fascism as more properly called "Corporatism", when he wrote his famous encyclopedia entry on the topic. But that's different from free-market Capitalism-with-a-large-C, because while Fascism assumes a wise, paternal government subsuming industry to provide for the goals of the state, today's capitalism views the state as a tool to achieve the goals of industry, in America expressed by an undertone of hope that the inconvenient government will dry up and take it's regulations with it. The Nazi's social policies and community structure had what seem to me to be socialist qualities - everyone worked or served somehow, low level informers monitored political leanings, etc. But the overall government was definitely Fascist in it's control of the people (a sort of twisted paternalism) and also in it's efforts to manage the industrial output in all critical sectors to state goals. Robear
  18. Thanks. Is this taken into account in the commander's survivability in any way? Small point, but I'm curious. Robear
  19. Wow, first post in a while, this demo has really grabbed my attention. Fantastic job guys! Anyway, I was looking at a T-34 in the game, and the tank was unbuttoned, but the hatch cover was invisible! I've been told that the Sovs usually designed their tank hatches to be bullet shields, and so they sit upright in front of the commander when open. I'm sure there is some good reason this is not portrayed. Is it a general thing or limited to the T-34? Inquiring minds want to know... Robear
  20. Well, I solved my video problem. I bought a Diamond Viper V770 Ultra and pitched the STB POC. One note - when running the V770, if you have DirectX7, you need the nVidia drivers. The InControl 3d controls won't work with DX7 until the next Diamond driver release. Great game, loving it.
  21. I am able to run the demo, however, about 30% of the textures are missing - just white. For example, infantry have textured uniforms, but no faces or weapons. Shermans have sides and guns, but no fronts or tops. Some buildings have fronts and backs, but no sides. My system is a P2-400 with an STB Velocity 440 AGP (Riva TNT) card running the latest Nvidia Detonator 3.53 drivers and DirectX 7. I have 128 megs of RAM and I'm running W98. Sound seems fine, I'm using a Turtle Beach Montego. I have tried turning hardware acceleration down a notch, moving texel origin to upper left, changing mipmap levels to 0, 4 and 12 in the direct3d settings. Not sure what else to try. Everything else seems functional. Any info appreciated. David Pipes
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