<blockquote>quote:</font><hr>Originally posted by Berlichtingen:
If you are playing Last Defense with a German Infantry Battalion, the Amis should have no chance. Your machineguns will surpress the defenders so you can take the village before the armor arrives... and those Hellcats are useless against infantry in town (pretty much useless against infantry in any terrain)<hr></blockquote>
Well, I switched the Hellcats for 2 sherman 75s and 2 M8s (the 75mm howitzer) to help even it out, and I replaced some of the MG42 teams with panzershrecks so the German force would have some anti-armor punch. I figure the background for this scenario was that the US forces were a flank guard for an armored thrust, and that the Germans were launching a suprise counterattack with some infantry to try to derail the main advance. (I'm not likely to try to make this a real scenario, but I like to think of 'how could this happen' ideas when I'm fiddling around with things).
As it happened, I only had one platoon in the village as the armor arrived; I hadn't moved the deployment zones, so the MGs had to walk up to the edge of the woods (took a while, 6 or 7 minutes IIRC) before I could start crossing the clear ground, and that was done by running between patches of cover so it took a while.
It ended up being fairly easy to clear the village since I had such a numerical advantage, but I only managed a tactical victory in the end. I think this was because I took massive casualties from the HE both on the rush to clear the village and when his few remaining infantry walked back and woke up my forces. It was pretty brutal on the panzershreck teams, who couldn't keep up with the running infantry and several got caught trying to zip into the village.
Overall, though, I got what I wanted to out of the scenario - I got a better idea of how to attack with infantry formations, and a better feel for the speed of the support units (I didn't expect the MGs to take so long to get to a firing position, and the shrecks got tired and fell behind during the long runs the infantry made without much trouble). I also have a better idea of exactly how dangerous MGs are when crossing open ground. I now see the need for long-range anti-armor abilities, since I wasn't able to touch the US armor (aside from one M8 that got a little too close to 3 shrecks).