Jump to content

PSY

Members
  • Posts

    166
  • Joined

  • Last visited

Posts posted by PSY

  1. Some interesting information on Israeli leadership from W. Patrick Lang former Green Beret, former Defense Intelligence Officer for the Middle East, South Asia and Terrorism, and former West Point Professor of the Arabic Language at West Point. Looks like this is both relevant to the current discussion and to any attempt to model the Israeli army in a CMSF setting:

    I associated with and/or conducted liaison with The Israel Defense Force (IDF) for many years. ... I have had many occasions to visit Israel and to watch the IDF in action against various groups of Palestinians all over the West Bank. I have many friends who are retired and/or reserve members of the IDF. My observations concerning the IDF are based on that experience. ...

    There are no career ground force sergeants except as technicians. Unless the system has changed very recently, the IDF ground forces typically do not have career NCOs in the LINE of the combat arms. ... The IDF does have career NCOs but they are typically found in jobs of a more technical nature rather than junior combat command at the squad or platoon (section) level. As a result, junior officers (company grade) are required to perform duties that in more traditionally organized armies would be performed by sergeants. Leading a small combat or reconnaissance patrol would be an example. As a result, a non-reserve infantry or tank company in the field consists of people who are all about the same age (19-22) and commanded by a captain in his mid 20s. What is missing in this scene is the voice of grown up counsel provided by sergeants in their 30s and 40s telling these young people what it is that would be wise to do based on real experience and mature judgment. In contrast a 22 year old American platoon leader would have a mature platoon sergeant as his assistant and counselor.

    As a result of this system of manning, the IDF's ground force is more unpredictable and volatile at the tactical (company) level than might be the case otherwise. The national government has a hard time knowing whether or not specific policies will be followed in the field. For example, the Israeli government's policy in the present action in the Gaza Strip has been to avoid civilian casualties whenever possible. Based on personal experience of the behavior of IDF conscripts toward Palestinian civilians, I would say that the Israeli government has little control over what individual groups of these young Israeli soldiers may do in incidents like the one yesterday in which mortar fire was directed toward UN controlled school buildings.

    In Beit Suhur outside Bethlehem, I have seen IDF troops shoot at Palestinian Christian women hanging out laundry in their gardens. This was done with tank coaxial machine guns from within a bermed up dirt fort a couple of hundred yards away, and evidently just for the fun of it. In Bethlehem a lieutenant told me that he would have had his men shoot me in the street during a demonstration that I happened to get caught in, but that he had not because he thought I might not be a Palestinian and that if I were not the incident would have caused him some trouble. I have seen a lot of things like that. ... In my travels in the west Bank in March of 2008, it was noticeable that the behavior towards Palestinian civilians of IDF troops at roadblocks was reminiscent of that of any group of post-adolescents given guns and allowed to bully the helpless in order to look tough for each other. I think the IDF would be well advised to grow some real sergeants.

  2. As far as I know the British and Marine modules are only available from the Battlefront website, however I believe you can order it as a CD/DVD from the website under 'mail' in the delivery options.

    Definitely correct. You can order a DVD version of the Marine Module from the website. It is a bit more expensive than the Download version once you include the Shipping and Handling charges.

  3. what's the propaganda? this is the UN school in gaza, and there is the launcher. that's why they published it.

    Care of Haaretz:

    "In briefings senior [israel Defense Forces] officers conducted for foreign diplomats, they admitted the shelling to which IDF forces in Jabalya were responding did not originate from the school," Gunness said. "The IDF admitted in that briefing that the attack on the UN site was unintentional."

    He noted that all the footage released by the IDF of militants firing from inside the school was from 2007 and not from the incident itself.

  4. Next time you see it...ceasefire and check for scared BMP-2...that's the most likely culprit

    There is in fact a BMP-2 in the game, but it's pretty far away. Here's another screen shot showing the BMP-2 -- it's on the far-right corner of the screen. It seems too far away to be generating these as some kind of smoke screen. I guess I can finish up the game, reload the save and then ceasefire and see where everything is.

    Last game I had them in there was also a BMP-2, probably about the same distance away from the smoke smudges as the ones in the screenshots, although I thought at the time, neither he nor I had seen each other.

    post-435-141867621046_thumb.jpg

  5. I've got some strange dark black smoke clouds which are showing up in my Quick Battles. I had them in my previous Quick Battle and now I'm seeing them in the current one. Last time I didn't have anything except for infantry around the area and they weren't shooting at the time. This time, there's more going on, but I don't see any of my troops or vehicles shooting anything that looks like it would cause the smoke clouds. Does anyone know what these are?

    post-435-141867621045_thumb.jpg

  6. Heavy bullets and M203 grenades(?) penetrating the wall, maybe

    Yeah, I buy the grenades. But as far as bullets goes, as someone reported in the Sniper Resupply thread, the M107 .50 caliber Sniper Rifle has 20 bullets. I can't imagine a Sniper Team would just start shooting the M107 randomly into the building. I mean I guess they could if ordered, but would you really kill/incapacitate that many people shooting 20 bullets randomly through the walls. I guess it would depend on how big the building is.

  7. In the first Marines campaign mission I get a sniper team to the windowless wall of a small building. I deeply suspect that there is a Syrian unit inside but there no indication at all. I area fire through the wall. This kills or wounds about half the Syrians, but I still don't get so much as a ? icon. You would think that much dying would make a little noise, maybe result in a weapon discharge or two and some shouted orders. The team does not spot the Syrians until they Huint into the building. This may or may not be the same issue as above.

    You area fired with a sniper team and half the Syrians were killed? What? I don't see how that would make sense unless the sniper team decided not to use the sniper rifle and instead switched to grenades.

    Note I'm not saying that that's not what happened, just that it doesn't make sense and indicates a problem with CMSF's simulation.

  8. I treat old Syrian tanks (especially those without upgraded optics) like I would treat any WW2 tanks. So unbuttoned when possible, works much better.

    Any recommendation on unbuttoning on US tanks? I unbuttoned my Abrams in the first scenario of the main campaign and when I checked back latter, 2 of my tank commanders were down. I think the nearest enemy was almost 1km out, so it wasn't like I had closed on enemy infantry with them or anything.

  9. A good approach would be a resupply order which works like this:

    The user gives a squad a command to resupply: Select squad, select "resupply" command and click the vehicle you want to resupply from.

    The squad will automatically enter the vehicle, try to resupply itself to full ammo level (perhaps to the ammo level it started the scenario with) and then return to the same location it started from. If there would be an easy to use interface for selecting the wanted supplies it would be great. The current user interface for acquiring ammo requires too much clicking and too much searching for the correct entry.

    A method like this should be relatively simple to implement and it would remove much micromanagement from the resupply loop.

    I like that. That also has the benefit that non-grogs/non-military people won't have to scurry over to the manual to figure out if the squad's weapons use 5.56 or 7.62.

  10. Should I buy it now, or wait for the British module and the boatload of changes that I believe Steve and the gang will throw in? I know CMx2 =/= CMx1, but change is good (sometimes) and I think this engine has potential. Hopefully, with this new patch, my faith in the potential in the engine will soar to new heights!

    I don't think there's much point in waiting for the British module, unless you really want to play the Brits and not the Americans. Battlefront is constantly improving the game. I just copied the Readme file for patches 1.03 to 1.11 into Microsoft Word to give you an estimate on how many improvements they've made and it came out to 31 pages or 757 paragraphs -- truly mind boggling. Now not all those 757 paragraphs represents an individual improvement -- some of the document is double spaced (so two paragraphs per improvement in those sections) and some of the paragraphs are headings, etc., but still we're probably talking 300+ improvements in the past year and a half. So if you're just going to wait until Battlefront stops improving the game, you're going to be waiting a long time.

    I'm sure there will be improvements when the British module comes out, but there will probably be more improvements coming out after the module too. Then you'll be wanting to wait for the NATO module.

  11. One thing that impacts the spotting, IMO, is the lack of COBs and the need to positively ID before shooting. (COBs = Civilians on Battlefield). Playing the 2nd campaign mission with the SVBIED taxis brought this to the fore. One of those SVBIED taxies was identified at about 600m as an SVBIED. In reality, it would only be able to be id'd as hostile based on its action and response to an EOF as it neared coalition forces. Likewise, seeing people moving around windows in a building isn't "hostile intent".

    If you're talking about the 2nd Campaign Airbase Assault mission on the regular (i.e., non-Marine) campaign, if you check the conditions the Civilian Density is set to low. I think basically since the scenario takes place on a military base, any vehicle movement seen is considered hostile.

  12. As I mentioned in the "spotting changes in v1.11" thread, I'm also going to run tests with various units (infantry and vehicles) to get a sense of which types of units spot better (or worse) than others. In particular I'm interested to see if, say, a recon HMMWV or recon Stryker spots any better than a binocular-equipped scout team or sniper team. (As was pointed out in the "Splitting Squads - when is it worth it?" thread, the spotting ability of split squads is noticeably poorer than that of intact squads; but does that per se apply to sniper teams as compared with sniper squads?)

    I'm curious as to how much of a difference binoculars make. Sounds like from the spotting changes thread neither the binocular equipped nor the non-binocular equipped teams could spot a nearby Syrian team. Seems like binoculars should not only increase ability to see other units, but could potentially make a big difference in determining what kind of units they were.

  13. US Army rifle squad:

    Target area fire (on open ground)

    600m: only MG-gunners and designated marksman fired

    400m: all soldiers fired single shots (no rifle grenades fired)

    Target Light area fire (on open ground)

    600m: all soldiers fired, mixture of single shots and bursts

    400m: all soldiers fired, with more bursts (except from designated marksman)

    Dietrich, did you copy this down backwards, or did they really fire more shots with the Target Light then with the regular Target command -- because that would be bad?

  14. If you do have to use armour in a leading role, pop up over a ridge and then immediately reverse back behind it. With luck, the vehicle will be exposed just long enough for an ATGM launcher to fire and reveal it's position but not long enough for the missile to reach the vehicle and destroy it.

    Steiner, how would you do this in turn-based mode? Would you do something like a quick forward, followed by a 15 second pause at the ridgeline, followed by a reverse? Or is this maneuver mostly only doable in real-time mode?

  15. Originally posted by Battlefront.com:

    There is a big difference between cross country mobility for the vehicle and for the people riding in it. I've heard more than a few M113, Bradley, and AAFV dismounts complain about how bad the ride is over open terrain. Puking, bruising, bad air quality, etc. are just some of the things I've heard. You do not hear about these things from the guys riding in back of Strykers, even offroad

    Random question from a civilian, what about tankers -- do they experience the same puking, bruising, etc?

    Also Bradley Dick mentioned it was dark in the back of a Bradley. I had an opportunity to clamber around inside some tanks at the Military Vehicle Technology Foundation, and was surprised at how dark it seemed inside of them. I assume if nothing else, modern tanks are lite up inside by their electronics equipment. Did WW2 tanks have any kind of internal lighting system. Seems like it would be closed to pitch dark in there when buttoned up.

×
×
  • Create New...