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PSY

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Posts posted by PSY

  1. A short break: I found an interesting little clip about the Leopard 2 A6 topic, we discussed a few a days ago in this thread: May be interesting for some guys: :)

    Greets MARS42

    Clearly an advertisement, but neat to see the Leopard in action. I particularly liked the (very short) section 2:00 in showing the Leopard driving (with snorkel) under 4 meters of water!

  2. Anyone know why the external machine gunner position on some Brit vehicles is so exposed? That is, why would the designers put someone firing an MG on the top or even the front of the vehicle with little or no armor--I assume that person is an instant target, and in the game he certainly dies quickly. I'm sure there's some rationale beside not liking machine gunners...

    This same issue was brought up in the British Jackal thread in February. If you haven't already seen it, you should check out the video Adam linked to which shows the Jackal in action. The video definitely highlights how exposed Jackal gunners are, and in fact one of them gets hit by the Taliban during the filming.

  3. hehe... I can see the horse thing was answered while I was typing up my answer.

    AKD and Sergei are Sequoia are both correct. If we were to do a pre 20th Century game we would put in horses. But since they are such a difficult thing to tackle, we probably won't do a pre 20th Century game. At least it's nowhere on our schedule and our schedule goes out for about 5 years. There's flexibility in years 4 and 5, but I doubt we'll make a radical change to pre 20th Century warfare. The interest is there... the will is not (so to speak). So many other things to do with our time that don't require horses!

    Steve

    Dammit, I'm still hoping for CM: Napoleon.

  4. * The Jackal isn't meant to shoot it out, it's meant to see and get out.

    * If you've got to cover the wide open spaces of Afghanistan the worst thing you can get is a stopped vehicle.

    That's great and makes sense, but in the Documentary Video linked by Adam they stop in the wide open when they know enemies are present, and decide to shoot it out with Taliban who are taking shots at them from behind cover (see video at 35:20 and again at 38:40 for example). Does this mean that the Pathfinders are not following their own doctrine, or is something else going on that we're not understanding.

  5. Can you tell me why the British troops use that lightly armored/ protected vehicles? I mean there's almost no protection for the driver and front gunner at all... even small arms can cause wreak havoc. Even a Humvee should be equal or better for this....

    I actually thought the exact same thing when I watched that documentary. It seemed like they were nuts just sitting out there stopped in the open, trading shots with the Taliban who were shooting at them from somewhere behind cover.

    Anyway, I have no idea how the off-road performance of a Jackal compares to that of a Humvee, but I found this article (which I suspect I originally found by someone posting it somehwere on the Battlefront bboards) pretty interesting. It talks about how the uparmored humvees and MRAPs are too slow to chase Taliban raiders:

    On a sunset patrol here in late December, U.S. Marines spotted a Taliban unit trying to steal Afghan police vehicles at a checkpoint. In a flash, the Marines turned to pursue, driving off the main road and toward the gunfire coming from the mountain a half mile away.

    But their six-ton vehicles were no match for the Taliban pickups. The mine-resistant vehicles and heavily armored Humvees bucked and swerved as drivers tried to maneuver them across fields that the Taliban vehicles raced across. The Afghan police trailed behind in unarmored pick-up trucks, impatient about their allies' weighty pace.

    The Marines, weighted down with 60 pounds of body armor each, struggled to climb up Saradaka Mountain. Once at the top, it was clear to everyone that the Taliban would get away. Second Lt. Phil Gilreath, 23, of Kingwood, La., called off the mission.

    ...

    Even the Humvees, finally carrying heavy armor after years of complaints that they did little to mitigate the impact of roadside explosives in Iraq, are proving a liability. Marines say the heavy armor added for protection in Iraq is too rough on the vehicles' transmissions in Afghanistan's much hillier terrain, and the vehicles frequently break down — so often in fact that before every patrol Marine units here designate one Humvee as the tow vehicle.

    ...

    In Iraq, armored vehicles could travel on both the roads and the desert. Here, the paved roads are mostly for outsiders - travelers, truckers and foreign troops; to reach the populace, American forces must find unmapped caravan routes that run through treacherous terrain, routes not designed for their modern military vehicles.

  6. I think some posters are missing the point.

    It is not if the EFV brings anything new to the game. It is the AAV7 replacement either in 2011 or 2015 and so for some of us who like to try to stay with an accurate TO&E for scenarios, it would be nice to have in the game for simulating Marine scenarios in the 2011/15 plus time frame.

    I think it's a CMSF2 issue. Battlefront says that when CMSF2 comes out (after CM:Normandy and CM:Western Europe late 1944-1945) they'll give us temperate climes, top-line Russian equipment, and update the US, US Marines, Brits, and NATO units to whatever is available at that time. So if the new EFV is close to deployment when CMSF2 comes out, I would expect we would see it then.

  7. Yes, the Marine-moduled at v1.11 is the v1.11 patch. Switching between them is so seamless you can't actually call it 'switching'. You simply have access to the new units and new scenarios. Scenarios built with the v1.11 basegame won't have any problems with the module.

    But Spartan do make sure you run the Marine v1.11 patch. I had Vanilla CMSF v1.11 running, I then purchased and installed the Marine-module and discovered that half of my Vanilla CMSF scenarios had disappeared. It took me a while to figure out that's because the scenarios had been upgraded to 1.11 and the Marine module installation had taken me back to 1.10 and 1.10 couldn't see them. Once I ran the Marine v1.11 patch, all the scenarios showed up again.

  8. No, you are completely wrong. The media here (Fox news, some radio) that I listen to do not appear to support either side, but the media does not put the Israeli invasion into perspective if the 4 dead Israeli civilians is an accurate number (which it appears to be! amazing!!)

    Interesting article in the Washington Post on coverage of the war in Israel itself. They say Israeli news outlets have put almost no focus on the how the war is effecting Palestinian civilians and instead focuses almost entirely on Israeli casualties and attacks on Israel.

    While television screens around the world display grisly scenes from Gaza of blood-smeared hospital floors and critically wounded Palestinian children, Israelis are watching a very different war. Here, images from Gaza are relatively scarce, while the plight of Israelis injured or killed during the war is covered around the clock.

    "The suffering of the citizens of Gaza is unbelievable. It's hell. But we are not uninvolved. We are broadcasting for our citizens," said Reudor Benziman, chief executive of Channel 10 News, one of the two major private stations in Israel. "We don't pretend to show the whole picture, as though we are covering a war in Tanzania. It's our war."

    The disparity in coverage may help explain why Israelis have been so resolute in their support for a military campaign that has still not achieved its objective of halting Hamas rocket fire and that has come under international scorn for the high civilian toll.

    When the International Committee of the Red Cross and the United Nations accused Israel in the past week of obstructing the delivery of humanitarian aid in Gaza, neither allegation received much attention in the Israeli news media. But the deaths of three soldiers in one day dominated the news.

    Overall, 13 Israelis have been killed since the Israeli military offensive began Dec. 27, and each death has received blanket media coverage, complete with family interviews and anguished funeral scenes.

    Benziman said that Channel 10 has camera crews stationed across the south, chasing down the remains of every rocket and going live when they find them. With an average of 30 or more rockets landing daily, rocket-chasing is a fixture of the prime-time schedule.

    "Every minor injury is emphasized," said Arad Nir, foreign editor and anchor with Israel's Channel 2, the country's largest private broadcasting station. "Every incident that the soldiers are involved in is discussed at length."

    An anchor at Channel 2 recently became the target of an online petition seeking her dismissal because her tone was considered overly sympathetic to the Palestinians. Nir said any additional coverage of the lives of Gazans "would just make people angry."

    "We are Israelis broadcasting to the Israeli public," Nir said. "Among the Israeli public, unfortunately, there's no empathy for the other side."

    The feeling, of course, is mutual. And the coverage on many Arabic news stations is the opposite of the coverage in Israel.

  9. Time for some inspirational imagery. 42 Commando, Royal Marines, in Operation Sond Chara:

    Great photos akd. It does bring up an interesting question though. How similar is the equipment for regular British troops, British Paras, and Royal Marines, and which of these can we expect to see in CMSF: British Forces?

  10. I honestly wouldnt want it as any kind of priority. The look simply does not affect the gameplay, so what if a German NCO looks like a German Rifleman, I can imagine hes called Franz Lutz and comes from Magdeberg and is carrying photos of his kids all in my head. Much better to concentrate on the aspects of battle than mere asthetics. Im all for good graphics but not at any cost.

    I'm with GSX. I would prefer cherry-picking for quick battles or a per-unit kill counts over within unit variations of uniforms and infantry kit.

  11. Like Elmar said, except it's not any orders phase, just and only the deployment phase. It's got to do with the clock having to be ticking during the setup or else you couldn't move units around. Once you hit go, the clock is reset to the start, so it has no game effect.

    Okay, that's cool. It's just very disconcerting to be mulling over the scenario, alt-tab back in and have the time of day apparently radically changed. Thanks guys.

  12. I don't know if this is a known issue or not, but I've noticed the skyboxes seem to track real-life time rather than game time. Here are a pair of screenshots taken from the same game. The first shot and the second shot are taken one hour apart in actual time elapsed (one taken at 1pm this afternoon the second at 2pm this afternoon), but in that hour I played no turns at all, just left CMSF running at the scenario start. Game time for both shots is 0100. I actually started the game up several hours earlier, but I didn't take a screenshot. If I had an initial screenshot it would have been close to pitch black as one would expect for 0100 hours.

    This is mostly an issue for me because I've been leaving CMSF in the background when working and then alt-tabbing to it and playing few turns when I want a break from work. Can I assume that the skyboxes are only cosmetic and that any LOS or combat calculations is based on the game clock regardless of the illumination shown?

    post-435-141867621051_thumb.jpg

    post-435-141867621052_thumb.jpg

  13. You can put a waypoint to where you want to go, highlight it, and then select target. That way you can see the line of fire from that waypoint, and also whether you are in a hull down position (relative to where you're targeting). It's quite easy to do in WeGo. Sometimes and very short reverse order is needed to get in to the best position.

    Ah, I forgot about the click on the waypoint and target trick. Thanks stikkypixie. Now we just need to get our waypoints dragable again, then it will be easy to check a waypoint's LOS, then drag it slightly forward or backward as needed.

  14. I'm surprised that so many are so surprised at my "Abrams hull down on the berms" tactic. I'm a little relieved that GSX has my back on this though!

    I'm still not quite sure how to set something up hull-down with the CMx2 engine. Are you guys playing turned-based or real-time? Do you essentially tell it to go up to the top of the berm but use a Hunt command so it stops as soon as it sees something, and hope that positions the tank just right with only the turret showing? Seems like there would be a big risk that it would actually go to far onto the berm before spotting an enemy and then end up stopping directly on top of the berm. I guess I could see micro-managing it if you're playing real-time.

    Also for you tankers out there, how steep of an angle can you park the tank on without worrying about the tank sliding back down or is that generally not a concern? I suppose it depends on what kind of surface you're on (say loose sand vs. hard rock), but I assume CMSF doesn't model at that level.

  15. PSY,

    Ouch. News to me and a great source of confusion for me as well. In most Western countries it is generally thought that the quality of NCOs dictates the quality and capabilities of a military force more than any other factor. I know plenty of US officers that would agree with this statement. In fact, most of them (I think) would say that any officer that doesn't agree probably shouldn't be an officer. So if this report is accurate (any in the IDF care to comment?), I'm befuddled. How can the IDF, one of the most actively engaged military forces in the world, pursue any policy that overlooks the need for a solid, career NCO cast?

    I was pretty shocked as well. Everything I've ever read emphasizes the importance of NCOs. If you follow this link, Colonel Lang explains that:

    [it is a] structural tradition that derives originally from the Russian tsar's army and which came to Palestine through Russian and Polish Zionist immigrants. Then this passed through the Haganah into the IDF. The IDF "line" conscripts what amount to yearly classes of recruits and selects from them more promising soldiers who are given NCO level command responsibilities as; infantry leaders, tank commanders, artillery gun captains, etc.
  16. You guys actually drive the tanks up ON the berm? :eek:

    That was my reaction. I thought I tried driving vehicles up it back when the game first came out, and was unsuccessful. It could be I was using Strykers instead of M1's, or maybe it was the somewhat less than ideal state of pathfinding when CMSF first came out, but I definitely couldn't get the vehicles up there.

    In any case, skylining oneself on top of the berm doesn't sound like a good idea.

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