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Stalins Organ

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Posts posted by Stalins Organ

  1. Guards had pretty much the same uniforms (apart from unit badges etc), but they definitely got the best equipment - for example IS-2's would be Guards-only after mid 1944 (All heavy tank units were made Guard in early 1944).

    However as to beign better soldiers - maybe not. If you read the IS85/IS1/IS2 thread I started today carefully there's soem accounts of IS2's in combat. One of them mentions that IS2 crews were unusual in that they had 2 officers (Commander and driver) and all other crewmembers weer Sergeants, however some of the crews had no experience of heavy tank operations.....I suspect this means they weer T-34 or light tank vets who had been through armour school rather than through KV or Churchill regiments.

    Probably as vets of other armour units they'er better than raw recruits tho'.

  2. Jeez Dog - not you too??!! :rolleyes:

    Look guys - the question was asked in another thread about whether the T-35 had ever seen actual combat - apparently it has.

    I did not suggest that BTS should change their mind and include it, but I expressed my opinion that it's a shame they won't be.

    Now there's 2 thoughts making up that sentiment:

    1/ I think it'd be great if it was in the game, and

    2/ my acceptance that it ain't going to be....

    You guys need to get outside, see the sun, get off your screens for 5 minutes a day!! tongue.gif:D

    [ 04-30-2001: Message edited by: Mike the bike ]

  3. But were afraid to ask! :D

    http://history.vif2.ru/is2_1.html

    There's a comment hidden in there somewhere (or on a linked page) about a German AT rifle penetrating the front lower plate of an IS-2!

    Also on a linked paeg are comments about the IS-2 vs various German tanks, noting that a major disadvantage for hte Tiger was it's slow traverse!! Kudos and brownie points to BTS!! :D

    [ 04-29-2001: Message edited by: Mike the bike ]

  4. The perenial question for CM2: Did T-35's ever see combat?

    Check http://history.vif2.ru/library/archives/losses/losses1.html

    apparently yes - if you can wade through the dozens abandoned due to transmission breakdown there are several recorded as being knocked out by enemy, and one said to have run out of ammo.

    Three are noted as having been destroyed "Ptich'e village, knocked out during attack" on 30/6/41.

    Now wouldn't it be nice to have that as a scenario - 3 (maybe more??) T35's attacking (defending??) together?! :D

    [ 04-29-2001: Message edited by: Mike the bike ]

  5. Does anyone know if CM has thought of using a 2-value troop quality rating system?

    What I am thinking of is a value for the training/experience, and another for morale/motivation.

    So for example some VG units might be quiet well motivated and be rated as "Keen", but still poorly trained so "Green", while over-fought Brits in 1945 might be "veteran/reluctant" (or similar).

    The morale rating would be used to adjudge anythnig to do with morale (when they break, rallying, etc), while the training value would be used to detemine reactions (eg vets more likely to seek cover under fire?), speed of reloading and other "technical" aspects.

  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Panzer Leader:

    I'm sure she meant platoons - you can't buy squads, and I don't think it's gamey at all. What's the problem?..<HR></BLOCKQUOTE>

    IMO it's an unbalanced force, with far too much heavy equipment and artillery for the amount of infantry, since it does seem to be infantry based......but then that's pretty much par for gamers in my experience (myself included of course - one tries to be competitive after all!! smile.gif)

    <BLOCKQUOTE>quote:</font><HR>I guess "mixing forces" is a little on the edge of reason, but other than tha, seems okay by me.

    What I hate is when you face an all frenh/british/polish force EXCEPT for a few 50 cals and Bazookas. Arrrgh..<HR></BLOCKQUOTE>

    Well make up your mind - either mixing nationalities is OK, or it isn't - which is it to be?

  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by catnip:

    First, here are the units I chose for the second game.

    5x reg rifle 45 squads

    2x reg 81mm spotter American

    1x reg 6pdr AT gun (it came with 4t)

    3x reg on board 81mm American mortars

    1x reg M7 priest

    3x reg Cromwell (the one with the 95mm gun)

    3x reg M20 scout cars

    Only one field gun this time.

    <HR></BLOCKQUOTE>

    An intereting mix, and, in the nicest possible way, seriously gamey IMO.

    All those inf support/CS tanks for 5 squads of inf (or is that a typo and it should be platoons??)? And British tanks for American infantry??

    2 81mm observers PLUS 3 on-table 81's....

    So for about 2 platoons of infantry we've got a couple of squadrons worth of CS, adn a battalion's worth of mortars! Looks a little unbalanced to me, which is why I like using computer chosen forces - at least if it's unbalanced you can't accuse your opponent of playing gamey, eh Isk??!! :D

  8. KV-8 flamethrower

    some one asked on page 1 of tyis what was the difference between the SU-152 and ISU-152 - ie was one a tank destroyer and hte other an assualt gun.

    the answer is no - both were "assualt guns". Teh SU was based on the KV chassis, the ISU on hte IS chassis, and I think the ISU had heavier armour. appart from that their tactical ussage was identical.

  9. Destroying pillboxes has erquired heavy artillery in al areas.

    The Brits used 5.5" guns in direct fire at rages as low as 100m in Burma, and I believe they or the Yanks put an aircraft 5" or 3" rocket motor on a 100lb aerial bomb and launched it from a simple trough as another expedient in the east too - again range about 100-150m, and not very accurate, but cheap!

  10. Actually the point about the Repulse and PoW is poorly made.

    The "cretinous" British Govt did NOT order them into combat without air cover. Air cover was requested and granted for their sortie, but failed to show up, and the decision to sortie was made by the Admiral in charge, who knew perfectly well what airpower could do (the Brits had raided Taranto remember?!) and what the risks were.

    As with some other perceived blunders by the Brits (eg Gallipoli), they came within a gnat's private parts of a huge victory that might have changed the whole course of the war.

    War is like that. You take chances - sometimes they do not come off.

  11. I'd liek to suggest that some of the fog of war options that players currently set for themselves only be set for the game in CM2.

    Hits & ricochets should stil be noted, since I believe most shells would leave a spark or be tracer so you would often know where they went.

    This would allow detailed vehicle hits to be turned off for both players, for example.

    Additionally I'd like to see an option that removes the bases from AFV's & equpment so you don't necessarily know whether they're knocked out or not. This would provide an incentive to keep shooting until teh bloody thing explodes, or is otehrwise obviously destroyed.

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