Jump to content

Lou

Members
  • Posts

    14
  • Joined

  • Last visited

    Never

Converted

  • Location
    Annandale, VA
  • Occupation
    Software Engineer

Lou's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by goodwood: Just played a TCP game, Both my opponent and I had S/shooters start the game with no ammo. A lack of supply nope!! or a bug <HR></BLOCKQUOTE> Just tried a custom operation and one of the canned ones, same problem in both - no sharpshooter ammo. Not using TCP, BTW. Mac version 1.1b23
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Vanir: Alright, I'll allow myself one shameless bump, and then I'll have to wait until the next patch to see if anyone from BTS saw it. <HR></BLOCKQUOTE> I've noticed the same problem in the beta. Haven't bothered to go back and check any of the older versions.
  3. Just another vote to have a Pacific Theatre game after the Russian Front is done.
  4. Not a WB'er but I flew DoA back when it was free. Handle was -fnub-
  5. Actually, I'm beginning to think that those flags really are there... I've had trouble selecting units when the flag is in the way, like the flags are opaque to clicks. And they also seem to mess up the LOS/movement line when you're trying to drag a point and there's a flag in the way.
  6. <BLOCKQUOTE>I'll bet a lot of us ordered the infantry to move straight ahead, inside the long rows of buildings, unaware that the connecting walls were impassable. So the AI figured it would help, and plotted 700 waypoints that moved each unit into and out of each successive building.</BLOCKQUOTE> Thanks for pointing that out! I was wondering why my guys insisted on running into the street (and enemy fire). Doh! [This message has been edited by Lou (edited 07-18-2000).] [This message has been edited by Lou (edited 07-18-2000).]
  7. ...at the end of a battle, even when you win? I thought on the first demo version that you got a different song if you won the battle. Or am I thinking about another game? (Mac version, if it matters)
  8. I will be ordering the Mac version soon. Stopped buying Atomic's stuff when they went all PC. From what I've read on here, I'm not missing much. - Lou
  9. First game of CM I ever played, the sniper took out a Sherman! Yep, he hit the tank commander and the rest of the crew bailed. Haven't been able to do that again... - Lou
  10. For those who might be new, Steve didn't mention it in his post, but you can see some of his uniform collection here: http://www.battlefront.com/resources/poc/index.html - Lou [This message has been edited by Lou (edited 12-18-99).] [This message has been edited by Lou (edited 12-18-99).]
  11. I've noticed some similar strangeness with Low Ammo squads. A tank moved up next to 2 of my squads, and even though they both had a 'faust left, neither one would fire. I targeted the tank for 3 or 4 turns in a row, and they just dropped the target each time. The squads were both in good order, and the tank was not firing at them. ------------------ - Lou
  12. I've read the previous thread on using vehicle and gun crews as infantry and why this is not realistic. However, I ran into a situation in one of my games that seemed strange: 1. One of my mortar crews was out of ammo, and even though an enemy unit moved almost alongside, they did not lay down any defensive fire. 2. After being pounded on a few turns by the enemy unit, they abandoned the mortar. 3. After abandoning the mortar, the unit info showed small arms with 15 units of ammo. 4. The crew started firing at the enemy unit. Is this really the way it should work? I can see a tactic developing that will have out of ammo mortar teams purposefully moving into harms way so that they will abandon their weapon and gain the small arms ability. ------------------ - Lou [This message has been edited by Lou (edited 11-09-99).]
  13. Just want to weigh in here with a request for a group move, even if all it does is create move orders for the component units at the time the command is given (which could then be modified like any other movement plots). ------------------ - Lou
  14. Admittedly I'm just an FNG, but after a few playings of the demo I agree with Tango Yankee. I'd like to see a list of units that I could double click and go to that unit. Maybe even have an 'X' next to the dead units, or just remove them from the list. I would hope that in real life one of my junior officers would remind me if I had forgotten a unit even existed ------------------ - Lou
×
×
  • Create New...