Doug, you have made some very interesting points. Perhaps I'll try this one again with a bit more aggression. My concern would be the anti tank teams waiting to "t" off on my armor. I still believe that a defender has an inherent advantage, and my axiom since the days of Avalon Hill has always been, only attack with at least a 3 to 1 advantage. That's not to say you can't win with less, but that would be a better scenario for a meeting engagement. I do have some game play issues that I would like to discuss. First: I can't find a way to quit the game. Have I missed it? Second: I would like to have an interface that would enable me to quickly locate certain units and check their status. I searched for ten minutes and assumed my 105 observer had been killed. Finally, I stumbled upon him. I think it could be done better. It's one thing for your men on the field to suffer the fog of war, but not the gamer. Third: I would like to see a key to capitulate, cease fire or flee. Fourth: I would like to utilize points as in the old miniature days to determine force balance; furthermore, I would like to take those points and select my own units. As I noted before, the animations are weak even without a one to one ratio. What do you think?
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John
[This message has been edited by John Kelly (edited 01-02-100).]