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HijackGMH

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Posts posted by HijackGMH

  1. Robert Olsen's question: "HijackGMH, how do you run CM at a larger resolution than the one you ordinarily use? I would like to try CM at 1280x1024."

    I was pointed to a great shareware program called QRes, which changes your screen resolution when you start up CM and when you shut it down. I apologize to the friend on this list who pointed it out, but I am at work and unable to look at my old e-mail. When I go home tonight, I'll try to post the URL but you can probably find it with a web search.

  2. Thanks to all for your replies. I am only interested in improving the performance of Combat Mission and I don't intend to use this card to enhance any other games or a future system. My system memory is 384Meg already, so I figured the card was my best route for improvement. Given this scenario, would you recommend the original GeForce card? Thanks again for your expertise!

  3. I'm posting on the main board to reach a wider audience.

    --------------------------------------------------------------------------------

    I am currently using the following:

    16MB Diamond Viper NVIDIA TNT AGP card

    450 MHZ PIII w/512 cache

    I would like to upgrade my system to enhance Combat Mission. I figure my video card is the limiting factor. Would you experts give me a recommendation of what video card to upgrade to? Thanks!

  4. A suggestion for allowing full use of the plethora of BMP mods available. Perhaps BTS could incorporate a way to allow specification of which directory to look at for BMP files. That way, a player could have multiple directories with different combinations of mods, without haveing to reload or re-shuffle files between selections.

  5. In playing a recent scenario, I had several turns where allied air pounded the axis and a few stray allied troops who were in close contact. After about a 7 or 8 turn hiatus, some axis air showed up and did attack runs on my tank column. My only reason for assuming both sides had air was that the initial round of attacks concentrated on the axis lines and the second round specifically targeted my allied tanks in the open.

    I wonder if the aircraft shadow is generic or an indicator of the type of plane? The axis shape looked awfully similar to an FW-190.

  6. Charles, mine is a full install. I'll take a look at the disk drive as it is a fairly old one. One thing I did notice is that the time delay between slecting "Play Game" and getting the menu of scenarios has increased ask I have loaded more and more scenarios. Is that to be expected, or might that be a symptom of my problem? Thanks for your attention!

  7. When I select "Play Game" from the main screen the music stutters for 30-60 seconds and it seems to take an inordinately long time for the screen to shift to the scenario page. I can hear the sound of the hard disk during this period. Can someone tell me if this is A=normal, B=symptomatic of a slow system, C=bad load, D=bug, E=_______??? All other aspects of the game appear to operate normally. Thanks

  8. I managed to get some men into Plomville, on the south side of the main road intersection. A German infantry unit and an MG42 squad were in the middle building on the north side of the main intersection, hosing my guys coming across that deep valley to the northwest of town. I had my flamethrower squirt across the street, into the building. All the Germans came hot-footing it out the north side of the structure, minus a few casualties. Mighty handy way to empty the house!

  9. I sure enjoyed Monday's POTD. I brought to mind a question that I was unable to answer using search. Does the snow fall (actual motion)during playback? I have only seen the still shots so I couldn't tell. Also, when the flamethrower fires at a snowbound target, will it melt the snow and leave a bare patch of ground? (I would imagine not as it seems a similar coding problem as the dead body issue).

    Hijack

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