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Foobar

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Posts posted by Foobar

  1. Steve>Adam1

    But since it is impossible to have everything simulated completely realistically, then you must be willing to accept something less than that. You were willing to accept FAR less than that in CMx1, so just understand that you are not using a universally consistent method for judging what you see in CMx2. I'm not saying you have to like the way things are now, I'm just saying you should consider the context of your objections in a more open minded manner. It would lead you to more accurate analysis too.
    Im personally willing to accept far less in CMx1, because the gameplay is really rock-solid, and the interface is very very easy to use (only 1 key per command, no sub-menus)

    At this point I would abandon realism altogether to have a squad behave in urban environments, in a way that I can somewhat predict and count on. As it is, I am scared to command them to do anything, because the squad grouping and movement is so unpredictable.

    High Hopes and Low Expectations here as well, and I'm looking forward to future advances and improvements.

    Until then, i'll be burning a hole in my CMBB disk.. smile.gif

  2. well,

    the squelch was an important feature, because it prompted you to look up at the corner

    it is even more needed in cmsf, because not only is the purple text hard to see up there, you can't stop to look around

    I was playing with a friend the other day, and it got very confusing as we were doing a post game study, for the reasons i listed.

    does anyone else miss it?

  3. SPOILER

    just tell them to, with an 'area target'

    best thing to do though, is use the striker that is designated as "FSV" to call in a linear artillery barrage on that trench, from one side to the other

    you could spend all day plinking at them in that trench, and all you will manage to do is suppress them.

    (This is probably why they arent firing, they know that the chances of killing are slim. They will automatically fire at any exposed infantry, outside of a trench, or that are firing from a building)

    also, you could pull up one of the strikers that has the 40mm grenade launcher, get a 45 deg or 90 deg angle up on the trench, and then start dumping in bombs,

    hope this helps

  4. I need to figure out how to use infantry that way, mine always get slaughtered, and I am afraid to dismount the strykers

    so far, in urban environment, I shoot up the buildings a bit, drive a stryker nose first into the edge of the building, pop smoke, dismount, and then hope for the best

  5. Well perhaps the thing to do would be to have a "generic" war whoop for either side, that isnt too discernable as what they would be saying. I think the negative reaction is not to the idea of troops celebrating their victory, but specific voices saying "Allah Akbar" "Die American Scum", or "See you in hell towel-head!" and crap like that.

    But anyway lets get back to the interesting part, which is the idea of the morale boost. I can think of plenty of instances where the US forces would get the boost, plenty of opportunities for air support, etc.

    But what of the Syrian side? IIRC we are not doing IED's, and even if we were, it is usually a demolition team who would be "whooping", not one that would be impacted in direct combat. I am sure there are some scenarios where the Syrians could get a boost. Can you think of any examples?

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