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Dar

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Everything posted by Dar

  1. Martin: Just curious what your estimate is of Fionn's strength. Have you been able to count and classify the vehicles you're facing and establish an estimate of manpower? (this is for my own kicks and giggles--I'll be asking Fionn in his thread, too) Thanks, Dar Steckelberg
  2. Just curious what horsepower you have in the systems you're running during this Alpha play-by-play presentation. I'd like to know what CPU and video cards and how much memory (just want to know if I need to start upgrading now!). I apologize if you've mentioned this elsewhere, but if so it's eluded me. Thanks, Dar Steckelberg
  3. A note to KRM from one of the first posts in this thread: You asked about the bazooka team and the ambush zone that looked like it almost had to be stepped on to trigger the ambush--I've read in other posts and spots on the site that there are several levels of forest detail and unit magnification, so the forest may not look as dense as simulated and the unit may look much larger than scale. The bazooka team may be 20 or more meters back in the woods than looks from the screenshot, depending on those settings. Am I wrong, BTS? Dar Steckelberg
  4. Steve: One more question about FoW: I like the appearance of symbols representing where the last known positions of enemy units where (witness the crosses that appeared after Martin's MG team surrendered to the StuG force in the woods). However, do these crosses remain there until that unit is resighted, or do they fade away after a turn or so? I must say, I am salivating over this game! The play-by-play has got me frantic--I'm checking the site out several times a day to see if any new turns are posted! And, of course, I had to pre-order last night because I live in fear and dread that the game will be sold out if I don't! Dar Steckelberg
  5. Steve: Noting that you can track individual shells and bazooka rounds from the screenshots, I am curious if, under your multiple level FoW rules, can an otherwise hidden unit's location be revealed by tracing a round back from its origin? In other words, can your opponent see where the round came from that brewed up his vehicle during the replay, whether or not there are any surviving units capable of spotting the ambusher? Thanks, Dar Steckelberg
  6. Steve: Boy, was this play-by-play posting a genius marketing stroke! I am literally *drooling* over the idea of getting my hands on this game! My only consternation so far is the concept of victory flags changing colors during the game while held or evacuated by the forces. Does this work only for locations held by you, or for both players? It would seem to compromise the FoW if you could tell whether or not a site were occupied by the fluctuating flags during the battle--or am I mistaken about the mechanics regarding this? Thanks, Dar Steckelberg
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