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BDW

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Posts posted by BDW

  1. I'm playing multiple CMFI games as germans. In all of these games, my german armor seems to be having an extremely difficult time spotting those camo shermans. the german armor often will be stationary, unbuttoned, with vehicle covered arc. Next thing I know i'm taking hits from a sherman inside the covered arc that my infantry can see, but the tank cannot see. My tanks just sit there and get killed, apparently blind to these shermans. These aren't green crews either, these are vet/crack/elite. This also happened with an elite tiger; it was taking hits from two shermans, but could see neither of them (it escaped). Just happened with a panzer (killed) and in another game with a stug (killed)

    Is anyone else experiencing this? i hat eto say the word "bug" but it really is starting to feel like it.

  2. Admittedly, this might be a RTFM situation. I can't seem to figure out how to use my on-map guns in indirect fire roles. My spotters have access to all sorts of guns on the map, but when I go to order a fire mission, the entire map is blocked out. It is really odd. The spotter has LOS but cannot order a mission, Clearly, this is "user error" and I'm not understanding how it works, or why. I probably need to RTFM, but I figured others might be having the same confusion, so decided to post the question. Alvano Anvil as axis is a great example.

  3. Thanks for the comment. I'm actually less annoyed now! Just to be clear: my comment #1 was a pure UI/UX comment. From a UI/UX perscpective, I think it would be handy to be able to adjust all of the criteria for an arty request, in any order, before you hit the "confirm" button. So, you could change your mind as you are entering the request, without having to start all over from the beginning. There would no impact on the game other than spending less time creating an arty mission.

  4. Thansk for the reply.

    #1: OK it sounds like this clunky, and probably on the list somewhere at BF to improve, but higher priority items (just a guess!). IMHO, if the game is going to allow me to do something, it should make it as painless as possible from a UI standpoint.

    #2: I am not able to use the Adjust command to do anything other than alter the target area. Instead, I have to cancel the Mission entirely and start from scratch. That seems unrealistic to me. Why are these adjustments not available when using the Adjust command? This is especially painful when the dust/smoke is kicking up and you no longer have LOS to the inital target area, which means if you cancel the mission, you cannot retarget the same area without waiting for everything to clear. It seems logical to just be able to increase tubes/volume/rate of fire via the Adjust command.

  5. arty continues to bve my #1 source of frustration. I can literally live with all other "issues". Loving CMFI!

    I'm wondering if my annoyance is well-founded or not, from a realism standpoint. My questions:

    1. is it realistic for someone making an intial Fire Suport Mission Request to start over at the beginning if they realize they want to tweak the arty mission they are ordering (e.g. getting to the Duration screen and then deciding you want to move the target a bit)

    2. once the Request is sent, is it realistic for the observer to NOT be able ot increase/decrease the number of guns or rate of fire? (e.g. you tageted Harass with some big arty that took 15 turns to arrive. By then, you realize the area you targeted is the main line of attack for your opponent, so you want to phone the arty command and yell "drop it all now as fast as possible"

    Wondering if I am right to be annoyed by the UI in this respect?

  6. I've actually seen this behaviour, too - but in reverse. I recall i was playing a CMBN QB, and a member of an AT crew took off for the rear of the map. Bear in mind, this was PRIOR to any enemy contact, so could not have been the "morale system". The crazy thing was that he took the AT gun icon with him! so, IIRC, when i issued orders to him, the whole crew woudl be impacted. it was bizarre, but I don't remember the outcome or if it self-corrected. However, I've seen this more than once.

  7. we've got about 14 turns left. I've exited about 60% of my italian forces i think. A small group is trapped in the villa with the two shermans threatening them outside the walls. my main force took a beating in the open. The two platoons i sent up the hill to deal with this guns were also wiped out (the shermans were an unpleasant suprise! and the italin tanks were no match). all vehicles were wiped out. didn't realize the command dealy on the big arty; in hindsight, I should have used it on the villa on turn one! (i think learning the delays comes from experience, but it would be nice to get an estimate of command delays prior to turn 1)

    I really don't know how this is going to turn out score-wise. I'll post the results here.

  8. Ah ha. Sounds like the same behavior. So I am wondering if this is a bug or if this is how it is designed. Seems not very realistic to shoot with small arms at an abandoned AT gun for ten minutes. I understand the guys with the demo charges lobbing a demo charge at it to knock it out, though, as that makes some sense.

  9. Searched the forum, but didn't come with anything on point. Here's what is happening: my opponent's AT gun crew was killed off. The AT is sitting next to an opening in a hedge that I am trying to pass my forces through. The infantry in the vicinity are unloading their ammo onto this abandoned AT gun - literally firing all of their ammo into it - including demo charges - even though they are right next to it and all the crew members are dead. My halftracks will not pass it and immediately reverse away.

    So, this AT gun is acting like an ammo vampire and an AFV force field! UPDATE: I was able to finally kill the AT gun with a demo charge.

    Has anyone else experienced this? Does anyone know how to kill an abandoned gun quickly w/o demo charges? I can't actually target the thing, but I can area fire, but regardless of what I command, the TacAI has my troops unloading rounds into it. It is kinda funny, but I would be frustrated if it were a critical point in the game or if ammo was low.

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