All right - here's what I think about the targetting deal. First off, let me point out that I'm probably the world's worst wargamer. I'm horrible. I'm really, really horrible. I jump the gun, I have bad planning skills, I really and truly suck. I always have, and I don't expect it will ever change.
When I first started playing the CM Demo, the AI retargeted pretty much every single thing I did. There wasn't a single command I'd give that wouldn't be countermanded somewhere along the way, usually less than 20 seconds into a phase. It was horrible.
But the thing is, I actually started to WIN. Or at least, come close to it. In all my previous computer wargaming experience (mostly Close Combat), I never learned. I'm an anxious player, and I *do* try to do too many things at once, every time. I give stupid orders. Really, really stupid orders. If the AI were more heavily weighted to paying attention to my targets, I'd never win, or even be able to walk away from the field without bleeding from a thousand holes. Now, though, I just don't bother targeting at all unless I'm REALLY REALLY interested and SURE that what I want to target is a good and valuable target. Otherwise, I pretty much let the AI do what it wants - because it's SO MUCH BETTER THAN I AM at this sort of thing.
I would be in favor of a kind of sliding scale, perhaps, where on one end you have something close to mandatory targeting (or at least VERY heavily weighted toward the player) and on the other hand you have the AI as it stands now - where it makes up for my boneheaded targeting mistakes.
I will admit to not usually understanding why the AI retargets the way it does, but I'm sure that's just because my "situational awareness" is poor. If I understood what was going on, maybe I'd do a better job and the AI wouldn't retarget so much. In fact, I'd like to see how thrashed I'd get if the AI *did* listen to me...