Jump to content

Apocal

Members
  • Posts

    1,833
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Apocal

  1. LAV-AD.

    It even says so in the vid description:

    Marine Corps light armored vehicles fit for air defense in 2003. With two four-cell pods for stinger missles a 25mm gatling gun and primary target engagement provided by the FLIR TV sight sytem, this vehicle was feared by the enemy and many fell prey to it. Hoorah, devil dogs!
  2. From a non-pro, let me see if I have this right: he's arguing for

    1) an organic MG squad at the platoon level, similar to what the Army has,

    2) an SMAW in each squad,

    3) one rifleman in each squad goes to platoon HQ

    4) 60mm mortars at the platoon level, to be used as handheld direct fire

    I could get on board. Battlefront, set it up and release the module. Let's test this bad boy!

    It's actually a little bit more than that. He's arguing for an MG team and rocket team in each squad, on top of the company commander's weapons platoon, for a total of fifteen GPMGs, eleven SMAWs and six tubes of 60mm per rifle company. That is an absurd amount of firepower for one company of troops. With that much at their disposal, it's hard to imagine what kind of an opponent would be able to face, let alone overmatch, their firepower.

    Although I believe he used the point about handheld 60s just to illustrate their range. With a tube on hand, it takes quite an active imagination to come up with a form of direct fire they couldn't respond to.

  3. Hmmm,

    I always thought the responsiveness ratings were all those little green circles. Sometimes when the asset is firing some of them turn red. Then they turn green again.

    ????

    Ken

    I thought that was how many shells were in the air at that moment, so I never really paid attention to it and it's never seemed to have an effect on how fast my arty call gets forwarded.

    ???

    WTFO.

  4. BTW anyone figured out if the responsiveness ratings actually do anything? I've never noticed any changes.

    -Jenrick

    Near as I've figured it, each support asset has a baseline time-to-call. A green mark means no time is added. A yellow mark means 1 minute added, a small red mark is 2 minutes and a big red mark is 3 or 4 minutes on top of the baseline. I guess to simulate relaying it up the chain and through the FO.

  5. Would kind of be like one of those big wall operational maps you see in the old WW2 films I guess? Wouldn't it be just a matter of moving counters across the board on that level? Have it as a web-based graphic that is updated as and when battles happen with AAR's on the site etc. rather than needing any kind of coding or software behind it? But people and brains yes indeed, to make the scenarios as they come up.But if there were two sides played by humans then that'd make things a lot easier hey? There'd need to be a "dungeon master" or two or 10 to run the behind the scens stuff obviously.

    I've recently gotten into scenario making, anything up to around company (or two) in terms of scale.

  6. Is the IR signature of modern drones big enough for anything other than the latest Western shoulder launched SAMs to pick up? The Taliban don't seem to be shooting them down in intolerable numbers. Also Predator and up usually operate above shoulder launched SAM accessible altitude. And forcing the bad guys to reveal higher level AA assets is extraordinarily valuable in itself.

    It's been quite awhile since we've found workable anti-aircraft missiles in muj hands. A better example would be Kosovo where the primary method of "verifying" a hidden target would be to send a UAV over. If it returned, it's a decoy. If it got shot down, you got something important.

  7. I got this idea talking to a buddy of mine. He mentioned the reason that the Marines kept their 240s in a company weapons platoon was so the company commander could mass fires without "performing surgery" on his platoons. So I gave it whirl in a homebrewed scenario designed to test it. Entering a city, about 350 meters of no cover whatsoever, but a nice draw where I emplaced all six of my MMGs. The first run they were unable to stop the enemy from firing their RPGs and tearing my assualting platoon a new *******, but I wised up and the second run have four of them area targets in suspect locations. One poorly aimed RPG got off, the fire lifted, and my assaulting platoon kicked down doors and shot cowering bad guys in the face.

  8. the response time for Air is pretty much right on. I can tell you that the 7-10 minutes from call to warheads on foreheads in Afghanistan right now is in that time frame.

    Glad to hear they got those issues sorted out. Waiting a half hour for "fast" movers had to seem like BS.

    My biggest gripe with the air support system currently is that no one from the mission designer to the player acting as the JTAC has a clue what the heck is on board your air support. Normally an aircraft would either check in with their ordinance, the Vietnam standard "snakes and nape," or the JTAC has the ATO to reference so he knows what the heck is there. Also he can always ask if he needs to.

    As far as I can tell, helos always come in with the "standard" mix of Hellfires/TOWs, rockets and gun ammo. A-10s bring rather large bombs (I want to say 500lbs), a few Mavericks and of course Mr. GAU-8. Hornets the same loadout as the A-10 minus the GAU-8. Anyone else had any different experiences?

    CAS requests are going to vary based on what you've got overheard. Got a F-15E loaded down with JDAM's, go nuts on buildings, bunkers, trenches, any other precision targets. Got the same bird but with CBU's? Well hit anything in the open or not under cover. You can use both birds in a pinch on the same targets, but each is going to be much better at hitting different types of targets.

    I don't believe CBUs are authorized for CAS any longer. You're essentially mining the area you bombed because of the dud rate.

    Oh and while we're on the topic of CAS, I want an AC-130 in game dang it. Light - 25 mm cannons, medium - 40 mm Bofors, heavy - 105mm howitzer. See nice and easy :)

    That would be cool.

  9. If anything, response times for aircraft are too fast. When I was on cruise the average time from initial call to ordnance on target was something around 25-30 minutes. And they shouldn't really say, "I'm winchester" or "all ordnance expended" unless they've actually expended all ordnance. Something like "run's done, I'm off to the south-west" would be more realistic. Although I am very impressed that you actually hear the initial dry run flown overhead. Along with "shot/splash", you guys really got a lot of details most games miss.

  10. Seconded Apocal - in PBEM or WEGO it's a bit of a time-waster to not be able to issue an Acquire order until the unit is actually in the vehicle. I would certainly like to see Acquires be stackable onto embark orders

    Or better yet, not have to embark in order to get stuff out. Especially painful when you're trying to pull some more 5.56 out of the Humvee with your 13 man squad.

  11. Starting m1 abrams gas turbine costs nearly 10 gallons of fuel alone. Have forgotten how long, but I think it also takes some time...

    Takes a few seconds for the turbine to spin up, but nothing as slow as diesel. As I understand it, they don't like turning off the engine because the battery for the onboard electrical systems only lasts an hour. After that, you're stuck cranking the turret by hand, which I'm reliably informed is right next to punching yourself in the testicles in terms of desireability.

  12. I would posit that an unspotted sniper causing casualties should have a very large suppression effect on a unit. A spotted sniper on the other hand is just another man with a rifle trying to kill you, rather then the hidden angel of death. This would let snipers in game have a much more dramatic effect on the enemy in terms of pinning them, and causing them to spend a lot of time trying to find the sniper. Additionally good leaders and C2, should make it possible to keep moving and get out of the kill zone rather then retreating or just stopping in place under cover like a lot of unexperienced units have done throughout history.

    -Jenrick

    Do you really think a unit would even notice a sniper picking them compared to all the metal flying at them from mortars, grenades, rockets and machine guns?

  13. It brings up an interesting gap in orders. We should be able to stack an "acquire" command to any supply vehicle, just like mount or dismount. As well as having more vics with a supply capability, like maybe a LAV-Log for a bit more IED/small-arms/mortar protection than a MTVR.

    Or a Fallujah style M1 Abrams with 11,000 rounds of 7.62 in the bin, 6,000 rounds of .50BMG in the TC's gun, around the sides and in the bustle, and another 20,000 rounds of 5.56 in the bustle for infantrymen to take on a "as-needed" basis. How's that for a hard supply vehicle?

  14. For CM:SF and the next games I would like an option to purchase units in the scenario editor or QB setup screen that have percentage losses, as in CMx1. It seems strange that in every scenario I play the US side has every position in the formation filled as if on a parade ground. We should have the option to have missing vehicles and/or men, and some men "yellow" status.

    Agreed. Even if it was simply a function of expanding the squad rosters and deleting individuals soldiers.

    Another cool feature originally seen in CM:BB would be for units to sometimes carry non-standard TO&E weapons. How about a couple of M14s amongst the M4s, or maybe an extra M249 instead of an M4?

    Can't say I agree here. When you carry an M-14, you are carrying it for a very specific reason. Same with an M249. Especially nowadays, since neither is fantastic for going room-to-room. More likely your designated marksman/AR would carry an M4/M16 instead of their DMR or SAW than the other way around.

  15. Where do you get the CC3 sounds from? Ive tried going into the sounds directory but all there is one file, that isn't a zip file.

    ------------------

    "Battles are won by slaughter and maneuver. The greater the general, the more he contributes in maneuver, the less he demands in slaughter."

    Sir Winston Churchill

  16. I guess I'm going to have to get used to mistaking a full-on assault rifle for an SMG (in case you guys haven't noticed, there isn't much difference between MP40 and MP44 smile.gif).

    ------------------

    "Battles are won by slaughter and maneuver. The greater the general, the more he contributes in maneuver, the less he demands in slaughter."

    Sir Winston Churchill

×
×
  • Create New...