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PseudoSimonds

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Posts posted by PseudoSimonds

  1. It looks like I'll be in the minority but I'm not at all a fan of the fictional setting idea. For me it would really drop the plausability/immersion/realism that is central to CM. I played Full Spectrum Warrior which had a fictional opposition and I think it kinda killed the immersion and made it feel more like you were playing a simulator at some training centre rather than operating in a real locale with real enemies.

    I dunno, it just doesn't sound like CM to me.

  2. Originally posted by Markus86:

    I just looked over a few screenshots and found this, what I never recognized before:

    Health: 62

    Spirit: 69

    WTF? Healthpoints. :confused: :rolleyes:

    A person can be:

    - healthy (green)

    - exhausted (reduced skills)(orange)

    - wounded, but still able to fight/to use a weapon (red)

    - dead, heavily wounded (black)

    Why do they have 62 points of health?

    You could have just used the colours green, orange, red and black to display the current state of a soldier.

    http://www.battlefront-newsletter.com/Portals/0/inf4.jpg

    It's a rating just like any other in the game that affects their ability to do things. If done correctly it's more accurate than your model because it accounts for all the shades in between. It's only a problem if they use a depleting health system like other RTS games where one bullet takes down X% health per hit.

    Here's a quote from Madmatt:

    One shot can and will kill a soldier but the health of each guy is shown using a bar (same as his moral/spirit). Usually when guy takes a hit, you will hear him scream and that bar will drop down a great deal (its not like you are bullet sponges). You can also guys that just get winged and the health will drop a small bit.

    From what I have seen though, guys who's health is very low seem to move, react and fight about as well as you would expect someone who's health is very low. Not well at all, and usually tend to attend to their own needs and ignore the players attempt to use him as cannon fodder.

    Madmatt

  3. Originally posted by Tactical Command:

    </font><blockquote>quote:</font><hr />We are working on this issue with BattleFront.com now, and it is highly probable that we will release a playable demo soon. However, the final decision hasn’t been made yet.

    This quote from the interview bothers me as well. Sounds like the earlier announcement that there will be a demo version was a bit premature.

    To be honest, I will most likely buy this game even if a demo version isn't provided. That said, if 1C decides not to produce a demo then I will wait several days/weeks after the game gets released in order to read comments from people who purchase it as soon as it becomes available. The main reason I want a demo is so that I can persuade friends and certain family members to buy the game. </font>

  4. Originally posted by stone75:

    Its crazy Gunnersman, good info creates hype, hype equals sales. No info eventually leads to no interest. I know its a bit harsh saying theres no info here as there is, but every fan of this game waits on the demo and info for that is next to nil except there will be one. It takes but a moment to inform the masses on progress.

    Steve

    Things are going well, the demo is nearing completion but it's still a little ways off.
  5. Originally posted by ParaBellum:

    I'm slowly getting fed up with the BFC boys! What have they EVER done for us?!

    I mean, besides the Combat Mission beta demo, the gold demo, the demos for CMBB and CMAK, Down in Flames, Strategic Command I and II, T-72, Dangerous Waters, Drop Team, Tac Ops and the relase of 1848 for free, have they EVER done ANYTHING for us?

    :mad:

    Well? It's been 4 minutes already and no answer!! What's up with these guys! :mad: :mad:
  6. Originally posted by J Ruddy:

    [The Hinterland Who's Who]Observe as the noble Canuckopian digs at the archaeological site that is his desk and finds his copy of CMBB. The air fills with the dust of ages as he carefully blows the filth of an aeon from the jewel case. Inside the case, a priceless artefact awaits in silent dignity. The noble Canuckopian opens the jewel case and removes the CD. Carefully gripping the disk by the edges he places it in his cupholder/cd drive. The screen leaps into action. He feels a sort of strange comfort from the sounds of yester-year[/The Hinterland Who's Who]

    What about the snowy climes? You forgot to mention the snowy climes, maggot!! :mad: :mad:
  7. Originally posted by MikeyD:

    "Since there is no AI except the TacAI (the reactive AI), I expect that I'll have a fun time blasting them and then calling it a night. "

    That line confuses me a bit. By "no AI except the ...reactive AI" do you mean with this build of the game the strategic part of the AI's not plugged-in yet? What can the game as you're running it NOT do currently?

    TacAI but no StratAI, so I'm guessing the soldiers will just sit in their setup positions and shoot stuff that comes within LOS, but the forces won't move around to deal with threats.
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