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Moon

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Posts posted by Moon

  1. If you are able to activate the game successfully, but the game does not launch subsequently, and either simply "hangs" or ends in a black screen and needs to be Force Quit, then please do the following:

    1) Launch game again

    2) Activate the game again

    3) DO NOT CLICK THE PLAY NOW BUTTON. Instead, simply close the window.

    4) Launch the game directly from the hard drive.

    We are still trying to reproduce the issue on a Mac, but the above workaround will get you going.

    Another reason for a black screen freeze can happen if you launch the game from the DMG disc image. You first have to copy the game to your hard drive (e.g. the Application directory), just like the launch window indicates, which is the first thing you see when you mount the DMG image!

  2. Besides posting here, make sure to try some other ways to find online opponents for your Battlefront games!

    Buddy List

    Did you know that the vBulletin forum comes with a nifty buddy list feature, which allows you to see if other forum members are online and PM them? Live chat is not possible, but by exchanging instant PMs you can set up a game just as fast!

    You find the Buddy List in the menu bar on the top of the forum, right hand side under Quick Links -> Open Buddy List.

    The list is likely to be empty when you first open it. You can add users to your Buddy List by looking at the user's profile that you want to add, or by opening the Buddy List Management feature in your User CP (control panel).

    Battlefront.com Browser Toolbar Chat

    Do you know our Battlefront.com Browser Toolbar? Besides offering a quick way to interact with all the news from Battlefront.com, including Repository and Forum posts, News and Announcements, you also get a live online chat right in your browser, connecting you with all the other users (tens of thousands that is!) that have downloaded and are using the Battlefront.com Toolbar! Needless to say, the Toolbar is entirely free, no strings attached, and it's easy to install and deinstall (or hide) if you don't like it.

    Here is a direct link to the Battlefront.com Browser Toolbar page, explaining the details, and offering free downloads. The Toolbar is available for the following browsers currently: Microsoft Explorer, Firefox, Safari

  3. Besides posting here, make sure to try some other ways to find online opponents for your Battlefront games!

    Buddy List

    Did you know that the vBulletin forum comes with a nifty buddy list feature, which allows you to see if other forum members are online and PM them? Live chat is not possible, but by exchanging instant PMs you can set up a game just as fast!

    You find the Buddy List in the menu bar on the top of the forum, right hand side under Quick Links -> Open Buddy List.

    The list is likely to be empty when you first open it. You can add users to your Buddy List by looking at the user's profile that you want to add, or by opening the Buddy List Management feature in your User CP (control panel).

    Battlefront.com Browser Toolbar Chat

    Do you know our Battlefront.com Browser Toolbar? Besides offering a quick way to interact with all the news from Battlefront.com, including Repository and Forum posts, News and Announcements, you also get a live online chat right in your browser, connecting you with all the other users (tens of thousands that is!) that have downloaded and are using the Battlefront.com Toolbar! Needless to say, the Toolbar is entirely free, no strings attached, and it's easy to install and deinstall (or hide) if you don't like it.

    Here is a direct link to the Battlefront.com Browser Toolbar page, explaining the details, and offering free downloads. The Toolbar is available for the following browsers currently: Microsoft Explorer, Firefox, Safari

  4. Combat Mission Shock Force v1.30 features/changes

    Soldiers

    o Teams and Squads can share ammo with other members of their immediate formation (usually their platoon).

    o Soldiers with movement orders will move before reloading their weapons.

    o Area fire orders are immediately canceled when any active member of the firing team/squad enters the target area. This allows for better room-clearing.

    o Troops have better discipline sticking to covered-arc orders.

    o New animations: idle, aiming, and reloading for ATGM gunners, and idle-prone for riflemen.

    o Soldiers won't fire grenade launchers at point-blank range.

    o Updated Syrian soldier model.

    o Corrected issues with some Syrian soldiers having wrong uniforms.

    o Operators of non-deployed man-portable AT-7 and AT-13 ATGMs won't stand up prematurely, and firing "from the shoulder" works properly.

    o Fixed a bug that occasionally caused fatigue too rapidly.

    o Troops are slightly less likely to use AT weapons versus infantry targets that are not in buildings.

    Artillery and Air Support

    o All-new Syrian air power: MiG-21, MiG-23, Su-17, Su-21, and Su-25 jets; Mi-24D Hind D and Mi-24P Hind F helicopters; AT-2 Swatter, AT-6 Spiral, AS-7 Kerry, and AS-10 Karen missiles.

    o When a support mission is activated, its estimated time of arrival continues to be updated in the Support View as time passes. Note that this is only an estimated time, and the actual arrival can come sooner or later.

    o "Light" artillery missions have slower rate of fire.

    o Corrected a bug that prevented a few types of blue-force weapons teams from calling in artillery.

    o When air support expends its ammo (marked "empty") it also displays "landed" rather than "busy".

    User Interface

    o Floating icons for units that are not capable of receiving commands (e.g. panicked, destroyed) are partly faded.

    o Team weapons that are not deployed, and cannot be fired in that state, show a "Not Deployed" message over the weapon silhouette.

    o More descriptive names are shown for ammunition types in common calibers, e.g. "7.62x54R" instead of simply, "7.62mm".

    o The morale state of Shaken is highlighted in red (like Panic) instead of yellow, since, like Panic, the unit is out of player control.

    o RPK and RPK-74 show the correct green and yellow icons.

    Vehicles

    o All BMP and BTR series vehicles have passenger firing ports.

    o BMP vehicles allow passengers to acquire much of their MG ammo.

    o Slight increase to Bradley vehicle armor.

    o Fixed a bug that could cause a BMP-2 gunner to reload for too long a time.

    o Vehicles create even less dust when driving in wet conditions.

    Weapons

    o On-map mortars will fire when given Target Light orders, but at a very slow rate of fire.

    o Accuracy of SPG-9 reduced slightly.

    o Antipersonnel mines modestly reduced in blast power.

    o Updated RPG-16 rocket model.

    o Updated M72 LAW model.

    Sound

    o New sound effects for collapsing buildings and walls.

    o Sounds for armor penetrations and ricochets by large projectiles are louder.

    Editor

    o Changing door/window layouts on the sides of buildings is easier in the editor 3D preview. When control-clicking buildings, for convenience, door configurations are skipped for upper levels without balconies, except when your camera view is inside the building. This makes it easier to set up "interior" walls between immediately adjacent buildings.

    o In the unit editor, when you rename a unit that is not a formation (e.g. squad, vehicle) the name change applies to that unit's leader, not the unit itself.

    Miscellaneous

    o Updated TO&E.

    o Fixed a PBEM bug that occasionally caused orders to be skipped.

    o Corrected a problem that could cause both players to set up in the same zones in a Quick Battle.

    o Computer player can set up mines and IEDs better.

    o Nonexplosive projectiles hitting dirt at night don't show "sparks".

    o Doodads (e.g. grass) are properly darkened when in shadow.

    Marines Module Only

    o Corrected a gun barrel alignment problem on the T-90 tank.

    British Module Only

    o Fixed a bug related to British Jackal/WMIK crews and their dismountable heavy weapons.

    o Scimitar is more likely to fire APFSDS than HE at a BMP.

    o Fixed a bug where a 51mm mortar gunner could switch to his rifle and abandon the mortar unnecessarily.

    ===

    Changelog for 1.21 (and earlier):

    http://www.battlefront.com/community/showthread.php?t=87942

  5. BTW, this may get lost in the readme, so I thought I'd mention it here:

    since v1.21, the installer copies any existing hotkeys.txt file and renames it to hotkeys_old.txt before overwriting it with the new version default. This only works though if no hotkeys_old.txt file already exists in the Data folder (the installer will not overwrite it). You can then compare the old file with the new file and make any adjustments as needed. Simply copying the old file back usually won't work.

  6. We would need to know Hunter's sourceforge account name. Right now I see that only you, Moon, are associated with the project. If Hunter were to create a sourceforge account and join the project then we could use it to donate some money to him.

    Correct. Only, I'm not sure if Hunter is able and willing to do it. I am actually pretty sure he isn't. Not at the moment anyway. But I may be wrong. And it would still need programmers to do the job, not just Hunter. Do not underestimate the vast scope of the code base we're talking about here. The source code download is 1 GB!

    PS. You cannot donate to my account either, as from what I understand that's an opt-in function and I have mine disabled, and it'll stay that way, too.

  7. The things that are OpenSource, they can't be used to interface with a CMBB, right? It's for a standalone CMC, right?

    Is there any hope to get a CMBB (payed for) with the required modifications?

    Bruce can correct me on that when he's up but the source code released on sourceforge includes a new CMBB.exe which interfaces with CMC and vice versa. Obviously the CMBB code won't be further changed, but what you get *may* be enough.

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