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Knokke

A question for Sneaksie

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Hi Sneaksie,

I can't add more than 255 different static objects in a ToW map (I can't save the map in the map editor as soon as I add a 256th actor type).

Could you confirm that ToW maps can have only 255 different statics objects in the actors.static file?

I'm having this problem with ToW2_Kursk, but I think this is true with ToW3 too.

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Looks like yes, map is saved in a binary format where increasing amount of bytes for any given parameter increases entire file size significantly, so i think one byte is reserved for static ID which gives 255 unique statics. By the way adding new unique static to the map increases memory footprint while adding 100 same ones does not.

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Is there any chance that this limit would be increased in a new version or patch of the game, like it was done for the maximum number of collisions per bones (7 in ToW, 31 in ToW2)?

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