Brit Posted March 12, 2011 Share Posted March 12, 2011 Notable Changes and Fixes from 1.01.16146->1.01.16335 - Added the Iranian flag - Fixed bug: the cost of upgrades was being miscalculated - Fixed bug: unit-groups could be seen at a city's default range (e.g. 80) even if the group is composed of subs which can only be seen at a distance of 40 - Fixed bug: the PBEM window would set the update time to 60 minutes - Fixed bug: sometimes user-created rulesets run into a problem where only one city-improvement can be created in a city - Fixed crash: there was a bug in the turn-processing code that could cause a crash Link to comment Share on other sites More sharing options...
aka_Hawk Posted March 15, 2011 Share Posted March 15, 2011 We still get the odd "out of memory" error when playing online. It seems to be happening when there's much action (several nukes, air strikes and other combat) happening at the same time. We regularly use the "delete old data" function to trim the save game files and that seems to help somewhat, but not always. After a crash we've found that restarting the computers is a good idea. It's always the person hosting the game that has the problem. We both have Win7, one has the 32 bit version and the other has the 64 bit. Also, we fairly often lose Skype connection. No error messages, it just stops transmitting and then we have to restart Skype. The in-game voice chat works, but the delay is too noticeable. Link to comment Share on other sites More sharing options...
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