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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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152mmDumbRocket

Campaign tips, anyone?

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I've been playing the campaign to see what everyone's been talking about, and I've made some good progress. I'm now on the 5th mission, and I've haven't lost a single mission, but I would like some advice for going forward, just to be sure. What should I do in the following missions, and how many missions are there?

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Mate I'm bogged on the 3rd one! How do you deal with the swarms of bad guys dropping in on you?

The Recon In Force mission? Try distributing the units you have to the north and south sides of the base. They can still cover the east and west sides. Also, use the Mercurys you get to drop things like sensor jammers (been a while since I aced that mission, so can't recall for sure if deployables are available). Also, use the Mercurys you get to launch orbital strikes. Here's a list of the strikes available:

Fire mission: This sends down a barrage of high caliber HE rounds on the point you designate. Will kill Paladins and Apollo pretty regularly, as well as deployable AA turrets, sensor, and sensor jammers. Probably won't kill Thors but there is the chance of damaging them.

Trigger with control-F, and click on the point you want to hit.

EMP mission: This sends a storm of pods down which blast the area with EMP, temporarily knocking out any vehicles caught in the blast. This gives you a chance to take the base or flag, and execute the enemy units. However, does not affect infantry, so be careful if you're playing multiplayer with some of the vets like me. We could still have a nasty surprise waiting for you.

Trigger with control-E, and click on the point you want to hit.

Smoke mission. The most useless of the strikes. This send down a group of pods that release thick, blinding smoke at the point you want to hit. Will only hinder real players and not bots. Prohibited in multiplayer because the smoke creates massive lag.

Trigger with control-S, and click on the point you want to hit.

Resupply mission: This is the most used mission in the game. This will send down a Galaxy dropship to the point you click on. You already know what a Galaxy is, but to recap, it's a resupply and point defense dropship. With the combination of fresh ammo and reduced incoming enemy fire, the Galaxy can turn a battle.

Trigger with control-R, and click where you want it to land.

Notes: All missions, after used, have a recharge time. The Galaxy's is the lowest, but the other missions have long recharge times. Also, if you don't have line of sight to the target, your strike will take longer and be less accurate.

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Oh if only Mercury's were available! On that map one only gets 4 Appollo's, 2 Shrikes and 2 cutters, and have to capture and defend 3 facilities against hordes of cutters and Thors :( I can get 2 then keep getting swamped. Plus struggling with dense AI that either sits around doing nothing when told to do something or trundles off to the edge of the board running away! Well, will keep at it...

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