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Gpig

Wierdness in GOLZOW scenario . . .

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I played this scenario as the Germans, first. And got a TOTAL VICTORY versus the A.I. led russkies.

I had so much fun that I played it again as the Russians, thinking it would be a much tougher battle.

When the fight started, all of the German forces turned around and started heading away from me on turn one.

Once my forces got within hearing range, I saw all of these sound contacts heading AWAY from me. HUH?

I thought it might be just a fog of war thing, but I pushed forward a little faster, hoping to catch some germans in the behind.

(The goal for the Russians in this battle is to EXIT all of your forces off the map, going through and destroying the Germans on the way.)

Sure enough, once I had overtaken the Germans, they were mostly presenting their weaker backsides to my armor. Massacre ensued!

Anyhoo. I was just wondering if any of you fine people would have a theory about why the Germans would turn ALL of their forces in the opposite direction on turn one of the scenario. (Towards my EXIT zone.)

Any idear?

Thanks,

Gpig

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In this scenario there are no flags, and due to the thick fog none of the opposing units begin in LOS of each other. Thus, with nothing to orientate to, the AI chose to move towards its friendly map edge. Unfortunately, that map edge (west side of map) is also the russian exit zone.

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