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modded buildings cmsf2


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Nope. Or at least, I wouldn't advise it. CM buildings are designed around the base 'action square' grid. If you monkey with building shapes, heights, window placement, etc. something's bound to go wrong.

If you want try to swap out modular building .mdr models from the European titles there may be hell to pay with window and door coding, accessible roofs, balconies, etc. You won't break the game if you try. If it doesn't work you can just discard the contents of your mod folder and return to normal.

Some other titles have a 'fuel pump' flavor object. You could substitute the model of an underused flavor object with that model. Like rename the borrowed fuel pump model 'rock6.mdr' so when you place rock 6 on a map the fuel pump will appear.

 

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There were one or two "euro" mods for CMSF 1
CMShockForce2012-12-0217-45-34-61.jpg
CMShockForce2012-12-0218-29-18-52.jpg
CMShockForce2012-12-0217-49-21-78.jpg

So you can definitely approximate it with modded textures. The buildings will still look like the above - flat roofs and all.

I have no idea if you'll be able to import independent buildings into CMSF 2 . There weren't any in CMSF 1.

Edited by domfluff
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