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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Recommended Posts

 
Hi folks,
 
for you guys, (but first for me) ! :D
 
I was prepared a sound mod, like we can hear in the real situation.
 
Personally,  I don't want listening engines of tanks or vehicles permanently ON, on the battlefield,
also when the crew are just making a short Reece on foot,
they have to turn the engine of OFF and save fuel :D
and this is what they can doing now  for a short time,
and listen little birds and the wind  blowing in the bocage ;)..
 
This  is why I imagine these mod: :P
 
An immersion of sounds for CMBN/MG...!!! :wacko:
the next will be for CMFB/CMRT with feeling of cold and extreme cold...
 
 
Thus my Mod will take the name  Immersounds (1,...6).
 
 
The first Part will be like my olds Mods, reserved for Vehicles.
(others one will be deleted soon on the CMMODs III)
 
• you will have the possibility to put engine on/off of vehicles/tank shortly.
• listen radio contacts with high/down echelon.
• listen moving turrets tanks hydraulics and rack and pinion systems, (sorry if bad translation) listen fallings cartridges differents calibers. 
• listen Infantry squads crawing, walking, and running with combat gear and weapons.
 
I am busy to collect sounds voices for the time,
 I would like to try to added some eastern german voices and russian-german accents, (little broken german language), but also from Bayern and from North of Germany.
(giving a touch of reality in the ww2).
 
Good to know :
In Normandy some german defender were from russian contingent (Ost Bataillon).
some of them couldn t talk german or having only some knowledges of the german language...
this is also to see in the movie... "Saving Private Ryan"...
 
I don't have any knowledges in the US accents South America Texas... North America...
but if I have some exemples, I will be able to added it also,...same with all Commenwealth contingent...
need for this your help to send me what do you want to listen, if you are interresting to these mod of course !!
 
With this all I have a lot to do, and  I am already happy with what I did untill now, but this take more time that I was thinking !
 
Only one that I am not very happy, is  with the movements sounds of turrets, this give a bad impression on the battlefield cos, is like a bad synchronisation of movements,
but, because BF systeme don't have attributed a sound from turrets movement... I did what I can...  (you have to make your own opinion) !
 
To say also that BF with the creation of Combat mission is really the master of game and untill now dont have any other opinion.. buyt this stay my opinion...
 
Available will be soon
 
Part 1 Allied Vehicles 
Part 2 German Vehicles
Part 3 Small arms step by step, bursts and falling cartridges.
Part 4 Big Guns falling cartridges and moving turrets.
Part 5 Soldiers Movements with combat gear.
 
Planified 
Part 6 Voices and Environment.
 
Hope this will be helpfull...!!!
 
The old Mods are already deleting from CMMODs III 

 


3j2m7

 

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