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Majestic12

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  1. So why in quick battle can we not see the weapons an aircraft is carrying? We are able to select Mk 19 and on/off map mortars but this is non-existent for aircraft. When picking aircraft current you get a variant rated heavy/medium/light but can't preview what exactly that means. I put forward as an avid customer for combat mission that we need to have selectable system similar to picking the right land variant like mortars and etc. We need a preview of what we are selecting. If there is a way to see what an aircraft is bringing to the fight then I will gladly push to delete this thread.
  2. Are they back in the game? Why were they removed in the first place?
  3. I kind of want to pick this up if only to play as the Brazilians in Rome to Victory. How do they play in quick battle and what Brazilian assets do you get to play with?
  4. As someone with no military experience, I have problems in CM about the use of APCs/IFVs. My particular problem is when is it a good time to unload your infantry in battle? Currently I wait until the first shot goes off and smoke immediately to unload my infantry. Sometime this shot is a rocket/missile that could take out an infantry carrying vehicle with a squad still inside. I'm thinking there has to be a better way.
  5. But in the Canadian campaign, you have to go into these urban sectors and not destroy a thing or be penalized
  6. What move orders is most effective at clearing hostile buildings with minimal casualties?
  7. That is good to hear about the map maker community improving QBs. I just hope it manifest itself into better gameplay eventually.
  8. So I was thinking that certain selectable battlefield parameters would make QB more interesting for attackers and defenders. My idea for one of these parameters is the possibility of reinforcements appearing at a selectable certain point in the battle. It would be really fun to see a meeting engagement spiral into a cluster-f*** mayhem. Another thing that is would allow is a kind of hold the line battle against waves of enemies. What do y'all think?
  9. I think I know what the problem was. QB defaulted to Human purchase for both sides so I done goofed
  10. Reinstall fixed the map issue but I cant chose anyone other than the Germans as bluefor or opfor
  11. I don't have that folder; gonna try to reinstall real quick
  12. I enjoy playing Syrian airborne so the selection was German Army mixed vs Syrian Infantry only. No matter what side I choose (Bluefor/Redfor) it defaults to the German unit selection. Yo devs can you weigh in please
  13. Mech Airborne used to be grouped with infantry only/mixed before the update
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