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Everything posted by Majestic12
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I heard a rumor some time ago that Battlefront was thinking about expanding Black Sea with new toys or factions available. I fear that with the recent war that all that is placed on a backburner. Right now there's a seems to be renewed interest in Black Sea so I hope that plans are still being worked on and that Black Sea isn't a forgotten game.
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CM needs this feature…
Majestic12 replied to Majestic12's topic in Combat Mission - General Discussion
Thank you -
So WARNO came out and it has a feature which I would see in combat mission. That feature is the ability to see all units movement commands with the press of a button when pause and unpaused. I apologize if those features are all ready in game. If so, how do you do it? This would make the pregame set up of all sized battles easy and accessible to beginners and casual wargamers.
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Can We Create A Deep Recon Strike Battalion?
Majestic12 replied to Majestic12's topic in Combat Mission Shock Force 2
Found this article for those that are interested: https://wavellroom.com/2020/01/07/strike-brigades-more-than-just-a-medium-weight-capability/ -
Can We Create A Deep Recon Strike Battalion?
Majestic12 replied to Majestic12's topic in Combat Mission Shock Force 2
I see. So how many jackals do I need? -
So the British have this new and official brigade which intrigues me as a wargamer. I am struggling to create/sim in Shockforce 2 as the brits. Now I know that it's outside of the restructuring and the operating part is the the recon elements. I don't what to pick to simulate Recce in QB, can someone help me?
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Thank you mos96b2p. You understood what I was asking for. I can’t use it in quick battle which is what I should of stated where I was hoping to use drones in. Seems like a new module is on the way so I will be waiting for that then. Thank for all the answers from the community.
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Hello there, with the the fall semester coming to a close, there is more time can be devoted to CMBS playtime. I was wondering can or had anyone else added UAVs to Ukrainian forces. I love playing the underdog but the Ukrainians feel underpowered. If yall could mod it in for me or point me in the right direction...thank you for your time.
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How To Enable Africa Forces Mod?
Majestic12 replied to Majestic12's topic in CM Shock Force 2 Maps and Mods
Thank you for the help. Tomorrow morning I'm going try it. I'm indeed using the Steam version. (Edit): The mod drop box, which I was referencing, can be found on his Youtube videos Ewrin -
How To Enable Africa Forces Mod?
Majestic12 replied to Majestic12's topic in CM Shock Force 2 Maps and Mods
No it isn't the old Africa mod. It's a mod for Shockforce 2. The mod even has Shockforce 2 abbreviation in the modders drop box -
Hello there, I recently downloaded SmartWargames's African forces mod. The download was successful but I don't know where/which folder to put the the mod into to enable it. Can this community help?
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It seems what is really missing in this game is a infantry command to breach and clear command when entering suspected hostile buildings. This way entire squads won't get KIA'd by a random single enemy that just won't surrender. It will also my assaulting forces competitive on urbanized maps.
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Closest To Air Assault As You Can Get
Majestic12 replied to Majestic12's topic in Combat Mission - General Discussion
Thank you -
Hello there, I currently own both Black Sea and Shockforce 2. I want to play a light infantry/helicopter centric army using the OOB given to us in a quick battle scenario. So whats the closest army formation in this game for an air assault setup? Like what air assets should I bring and how large of a formation is operating on a typical QB battlespace.
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Ministry of Defense video
Majestic12 replied to BFCElvis's topic in Combat Mission - General Discussion
Why turn comments off? -
So why in quick battle can we not see the weapons an aircraft is carrying? We are able to select Mk 19 and on/off map mortars but this is non-existent for aircraft. When picking aircraft current you get a variant rated heavy/medium/light but can't preview what exactly that means. I put forward as an avid customer for combat mission that we need to have selectable system similar to picking the right land variant like mortars and etc. We need a preview of what we are selecting. If there is a way to see what an aircraft is bringing to the fight then I will gladly push to delete this thread.
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Are they back in the game? Why were they removed in the first place?
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Why doesn't Brazil get Air Controllers?
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I kind of want to pick this up if only to play as the Brazilians in Rome to Victory. How do they play in quick battle and what Brazilian assets do you get to play with?
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As someone with no military experience, I have problems in CM about the use of APCs/IFVs. My particular problem is when is it a good time to unload your infantry in battle? Currently I wait until the first shot goes off and smoke immediately to unload my infantry. Sometime this shot is a rocket/missile that could take out an infantry carrying vehicle with a squad still inside. I'm thinking there has to be a better way.
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UO: How To Take Hostile Buildings
Majestic12 replied to Majestic12's topic in Combat Mission Shock Force 2
But in the Canadian campaign, you have to go into these urban sectors and not destroy a thing or be penalized -
What move orders is most effective at clearing hostile buildings with minimal casualties?
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Let's make QB more interesting
Majestic12 replied to Majestic12's topic in Combat Mission Shock Force 2
That is good to hear about the map maker community improving QBs. I just hope it manifest itself into better gameplay eventually.