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JeffPreston

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  • Gender
    Male
  • Location:
    Wales
  • Interests
    Flight simulation, history, PC based historical wargames, miniature historical wargames, historical board wargames, model railways, astronomy, piano.

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  1. I did but regardless - all is now working! What I did was run the "Update 4.04", which I did not expect to work as it said in the opening screen that it required 4.00 to be already installed. Anyway - I ran it and now it all works - I have 4.04 and the Commonwealth and Market Garden add-ons are working. I have CMFI working too - so I am a happy camper. Next I just have to get CMSF2 working! Thanks again for your help. - Jeff
  2. Hi Folks! Thanks for your replies. Sadly in my orders history I have this... CMBN Market Garden Module CMBN-M2V4 There is no download for this product. Use the Activate New Products utility and enter this key to "unlock" the content. So there is no " download the latest Update 4.04 (which is now called 'CMBN Full Installer' and contains everything CMBN)" at that screen and if I press the link which is "There is no download for this product. Use the Activate New Products utility and enter this key to "unlock" the content." I am shown a list of upgrades to purchase as in CMBN Upgrade 4 $11.65 I can find no way to get to " download the latest Update 4.04 (which is now called 'CMBN Full Installer' and contains everything CMBN)" which does not involve paying for it - and I know I had it working at version 4 before - but cannot find a way to get back to it. Also - when I use the "Activate Modules" icon so I can put in the code for Market Garden and for Commonwealth, I get "Code Bad Format" each time. Any help is very much appreciated! Thanks Jeff
  3. Hi Folks! I have a Windows 11 PC. Can you please tell me - how to get from CMBN 3.11 to latest version 4.xx ? I had it working before, on this Windows 11 PC, but had to reinstall. I have 3.11 working right now. I see there is a patch in the 4.xx range, but that starts out stating that you need to be running 4.0 to be able to use it. For reference, I own CMBN + Commonwealth + Market Garden + Vehicle Pack. Any help very much appreciated! Thanks - Jeff
  4. Thanks for the feedback folks! I am glad this is something others have seen and is being looked into. @Howler >> QB crashes vary depending on which modules you own. This should be fixed in the forthcoming patch. Excellent! Can you tell me - is there a place I can join an existing discussion on this to contribute my test results?
  5. Hi Folks! I love CMSF2! Many thanks to all at BF for creating such a splendid game! I have CMSF2 with no add-ons and experience crashes with Quick Battles every time I set the "Unit Purchase" to "automatic" regardless of what "combat force" is chosen for either army. Once OK is clicked the PC sits there for a while looking busy but nothing ever happens and eventually a crash occurs with no message - the program just closes. This feels a lot like what happened when certain combinations were chosen with CM Battle for Normandy - as I recall it was because sometimes things (vehicles I think) were being chosen "automatically" that were not installed and that crashed the program. But in this case in CMSF2 the error occurs every time for me. Is anyone else getting this result? Any fixes created? Any help appreciated! - Jeff
  6. Thanks again for the information! In my two examples (where the rounds kept coming in for as much as 1 minute 52 seconds after requesting check fire) there was no acknowledgement from the mortar folks of the FO having requested fire to be checked - is this what would really happen? I'm just trying to determine if there was a problem (the report of which may help the developers) with the program or if all is well. If all the rounds were already in the air then would the artillery unit say nothing at all if "check fire" was requested? Even if all the rounds were not in the air and... >> " the radio operator receives check fire, anounces it, the section leader then tells the mortar crews check fire" ...then would the FO not finally have got an acknowledgement back?
  7. Sorry - I can't see how to edit my post. I see an edit button now, but perhaps that is only if no-one has read the post? I have a correction to a typo... "...is this a conceivable amount of time?"
  8. Thanks for the additional information about mortars - much appreciated folks! The rounds continued to fall for 1 minute 52 seconds after my FO called "Check fire" and got no reply - is this a conceivable mount of time? And help is greatly appreciated!
  9. Thanks for the information about mortars - much appreciated! I just started the scenario again as a test and it is indeed 120mm mortars - and once again I particularly noticed that the artillery unit did not acknowledge the request to cease firing, which is why I was asking, as I have never experienced this before. The rounds continued to fall for 1 minute 52 seconds after my FO called "Check fire" and got no reply. (Same as last night). In the end the artillery radioed: "End of mission - out." And help is greatly appreciated!
  10. Hi Folks! I've got several CM titles and love them. I've got CMSF and have been very excited about CMSF2 - and tried the demo last night. It was a training scenario where US forces had 4 Strykers as I recall and had to take an objective while leaving the mosque undamaged if possible (I am just describing the scenario from memory in order to give as much data as possible). Anyway - it was great! I only have one puzzle. I am not sure if this has been around for a while or if it is a new feature, but something happened which I have never experienced before in any CM title. Apologies if this has been discussed already or if I have missed it in the manual! I used the US forward observer to call in some serious non-mortar (howitzer perhaps?) artillery and all was well, the rounds were pouring in, but I decided to cut the fire mission short and so issued the command to cease fire. The FO radioed "Check fire!" to the boys with the big guns and... no reply... The display showed, if I recall correctly, "Cease Fire" or something like that on the (off map) artillery graphic in question, so the program certainly knew what the FO had asked for, but there came no acknowledgement and no "End of fire mission" confirmation. And... the rounds kept pouring in for a good long while. It all looked like the artillery had somehow not got the message. I don't know... is this simulating something new? Is it a new feature? Is it possible that a request to "check fire" can be missed or ignored? And if so - what affects the chance of this happening? And help is greatly appreciated! CMSF2 is SPLENDID!
  11. Hi Folks! I just bought Combat Mission Touch from Google Play for use with Samsung Galaxy Tab A. I am new to the world of tablets - can anyone tell me the official line on whether this app works with the Samsung Galaxy Tab A? So far its performance has been puzzling. When the app is launched the screen is filled with a still graphic of WW2 action and rousing music plays in the background. I would imagine at this point that either: a ) Something is loading or b ) A menu is supposed to display over the graphic - but there is nothing else on the screen and touching it anywhere makes no difference. This will sit there for at least 10 minutes with no change. The music plays and the picture remains but nothing else happens. Can any one help? Thanks in advance for any tips!
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