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Freyberg

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Posts posted by Freyberg

  1. 18 hours ago, Glubokii Boy said:

    Hello...I have finished the map...I will provide a link down below if anyone would like to download it and use it in their own scenarios or in H2H games...

    The map in the editor

     

    That looks exceptional!

    I've downloaded and will let you know how I get on with it :)

  2. 11 minutes ago, Rosmarus said:

    Would it be possible to have Matrix/Slitherine and/or Steam handle the product distribution via their site for the meantime while you look for alternative solutions?

    Website looks good now - I logged in and all my orders are there...

  3. Much as I love Sci Fi, I'm not interested in CM becoming a Sci Fi game. I think it defeats the purpose of a highly realistic simulation to make it simulate something completely unreal.

    Having said that though, Shock Force, Black Sea and Cold War are all hypothetical conflicts, and I like this - I could imagine other hypothetical settings, either historical or near future, that would be pretty interesting - although in all honesty, I'd much rather BF fleshed out the existing titles or pursued a few more WWII settings first.

  4. First impressions, after a few days...

    There's a lot in this game and it'll take a long time to explore it.

    It's fun to be able to play as the Soviets again, after playing Commonwealth for so long - I'm going to need to relearn a less cautious playing style. It's nice also, to be able to play in Autumn and Winter - a change of season totally transforms the game.

    I love QBs and I enjoy making my own QB maps - the QB maps that come with the game seem pretty good, and the Master Maps are fabulous; I've begun taking slices of them to play around with and I'm having fun. The Berlin maps look terrifying, and I look forward to some intense urban fighting; the artwork is lovely, with some gorgeous buildings.

    Good to see the SS in the game - they make the most ferocious opponents; some of the other late-war German units will make interesting opposition. The adhoc Panzer units are great in QBs - you can select enemy forces without knowing what armour you will come up against.

    Much of the Soviet ToE looks familiar, but the Lend Lease vehicles, SU100s and such add some nice variety. I haven't checked against the base game, but I feel like there are more formations to choose from now.

    The main impression is the sheer depth of the module - it'll be months before I'll feel like I've really explored it. Whatever aspect of the game you like best, there seems to be an abundance to choose from.

     

  5. One thing I have noticed is the effect uneven ground has on cover and concealment.

    For example, if you place a weapon, whether in a trench or not, in a position with slightly higher ground to its flanks and rear then it is much harder to take out with artillery, and to spot.

    So, instead of ditchlocking, you could set up keyhole position using uneven terrain - which will aid both cover and concealment and not be an obvious target to attackers.

  6. 3 hours ago, sburke said:

    I started a quick count of FR QBs and stopped at 80, there were plenty to go.  I think your installation went wrong somewhere.  I am a PC guy, maybe one of the MAC folks can jump in. (actually it is 138, looks like they may have dropped 2}

    Yeah, I wondered about that - I posted here because I have enough to play with and I imagine you guys are busy at the moment, so I didn't go through tech support.

    But - given that it was a clean install (I actually did it twice, first over the old file then again as a clean install), and that I've never had a problem with installing before (across all the games) - that it's just possible the wrong file has been uploaded for the Mac version of the game...?

  7. I just want to check...

    In the CMRT forum, Elvis says F&R contains:

    On 4/24/2021 at 8:27 AM, BFCElvis said:

    22x  Master Maps 

    5x  Campaigns

    23x  Scenarios

    140x  QB 

    That's a lot of content.

    However this (attached) is the list of QB maps in the install:

    https://www.dropbox.com/s/6f55eohwmxw94wl/CMFR_QB_OSX.txt?dl=0

    It contains only the following 'FR' tagged QB maps:

    FR_Sinimaed Hills-Forest-Village-Probe-01.btt
    FR_Sinimaed Hills-Forest-Village-Attack-01.btt
    FR_Sinimaed Hills-Forest-Village-Assault-01.btt
    FR_Reitwein-2304x976-Village-Meeting-01.btt
    FR_Batzlow-1520x1200-Village-Meeting-01.btt
    FR_Baracska-1520x2320_Village-Meeting-01.btt
    FR_Seregelyes-1760x2320-Town-Meeting-01.btt
    FR_Seregelyes-1760x2320-Town-Assault-01.btt
    FR_Seregelyes-1760x2320-Town-Attack-01.btt
    FR_Seregelyes-1760x2320-Town-Probe-01.btt

    All the other maps are dated '7 Dec 2015', and the names and the number of them look like the maps from CMRT base game.

    There may also be some other odd issues - in QBs, when browsing 'Specialist Teams', there seem to be duplicate entries for some of them.

    Other notes:

    • Running OSX 10.11 (El Captain)
    • I did a clean install
    • the installer referred to the module as 'Total Destruction', not 'Fire and Rubble'

    Thanks heaps :)

     

  8. On 4/22/2021 at 5:28 PM, dbsapp said:

    I accomplished this mission in a different way: concentrated the forces on the left side and went through under smoke cover. It produced good results. 

    Overall this mission is a massive joykiller. Terrain is constructed specially to dump attackers field of view. The most awful part is the scripted Stug, coming from cover when your tanks (which can't penetrate it from the front) are going into attack, and flak, hidden in the trees. 

    It was a long time ago, and I can't remember how I achieved this mission, but I remember it was extremely fun, and it certainly didn't involve human wave tactics and massive casualties. I vaguely remember doing a lot of probing, then punching through using smoke and speed, where the terrain offered a slight defilade from the supporting positions - it may have been on my left flank (I certainly remember some vicious combat involving trenches and a pillbox). I also remember the infantry doing most of the breakthrough fighting, because the German AT assets had my tanks pinned down.

    It's also possible that in fixing the so-called 'HE bug', this mission is harder now than it was when I played it.

    CMRT is probably my second-favourite title, after CMFI, precisely because I enjoy playing as the Soviets. You don't have to throw away your troops wastefully, but you do have get close to the enemy as quickly as practicable - the Germans have (and had) an advantage at longer ranges.

    However, the Soviets were experts at stealth and speed (Accelerated Assault, as I believe it was called, although that term may have come later); and their firepower (both infantry and tanks) gets more ferocious the closer they can get to the enemy.

    Playing as Soviets, I always try and use those three principles. I really enjoy the Soviets as an army to command, as they were excellent, motivated, well equipped troops, but sometimes (usually indeed) it's difficult - but the games should be difficult; the Fascist Beast didn't just roll over and die...!

  9. OK - I got 'Total Destruction' too, on my old Macbook Pro, but lol...

    Anyway, what a huge release - thanks very much to the team. I can't believe how much 35 US bucks buys - I'll still be scratching the surface at Christmas.

    I had a quick look at all the new formations, which are very interesting and will take a long time to play around with, and I'm browsing through the Master Maps, which also look like a very rich resource.

    I must try at least a couple of the campaigns, because the original CMRT campaigns were my favourites out of all the titles - but there's just so much here it's a little overwhelming.

    You guys are awesome ❤️

  10. 13 minutes ago, MOS:96B2P said:

    Interesting stuff.  When you say "Foxholes no longer visible at 200m? do you mean the foxholes were first spotted at 200m?  

    No - I set them up at about 80m intervals (10 action squares + a few extra for the spotting platform), gave the team 10min to see what they could see.

    Foxholes were visible up to around 140m, and at around 200m, they didn't spot the foxholes. Check the image.

    If you have CMFI, have a look at the file - in unit view for each side - then try it out...

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